It's kind of
funny that I'd end up liking the Game Boy Advance as much as I do,
when you consider my opinion of the previous Game Boy systems.
I enjoyed the original system at first, but around the time I bought
my Genesis I started to notice just how weak both the Game Boy's
hardware and software really were. Super Mario Land is a
perfect example, being far inferior to its much older NES
counterpart and hideously ugly thanks to the system's
limitations. Even when the games got better, I wasn't that
interested in the Game Boy... I felt that Nintendo's customers
deserved something a little more, well, advanced than what they were
getting.
Nevertheless, the Game Boy was hugely popular for many years, and
Nintendo didn't really think about a real upgrade until 1998, when
game magazines spilled the beans about Project Atlantis. This
system was supposed to be a huge step up from the wimpy, wimpy,
wimpy Game Boy... but what we actually got in 1999 was the
underwhelming Game Boy Color. It was twice as fast as the
original system, and true to its name, it offered color
output. Unfortunately, the hardware was still very limited,
and Nintendo's most popular games didn't take full advantage of its
color display. To add to the disappointment, there were a lot
of great titles shown for the Game Boy Color at 1999's Electronics
Entertainment Expo, but a few months after its launch the console
was drowned in a flood of terrible games with equally lousy
licenses.
Defying all logic, the Game Boy Color was exceptionally popular,
crushing its only competitor the Neo-Geo Pocket without even
acknowledging its existence. Fortunately, Nintendo showed more
mercy to its customers than it had SNK, retiring the wretched Game
Boy Color in a couple of years rather than forcing players to put up
with another substandard portable for almost a decade. Its
replacement was the Game Boy Advance, exactly the system I expected
the Game Boy Color to be. People who refer to the Game Boy
Advance as a handheld Super NES are half right... it's got a similar
graphics processor, so its games are just as bright and detailed,
but it's much faster, so titles like Doom and Street Fighter Alpha,
which the Super NES couldn't quite handle, are no problem for the
Game Boy Advance.
Its only flaw, it seems, is the inflexible screen which not only
makes it tough to see in most lighting conditions, but prevents you
from resolving the problem with a reflective coating that mirrors
any lights you shine directly on it. The best solution I've
found is playing the system in a public place with flourescent
lights. That way, everything's evenly lit and the lights are
too far above you to reflect from the screen. You can also
play the games on an emulator (Visual Boy Advance is my favorite one
so far), or buy a special adaptor for your system that lets you hook
it up to a television set.
Whatever you do, you're not going to want to miss some of the
software available for the Game Boy Advance! Here's a list of
brief reviews that should help you pick out the games you'll enjoy
most.
THE GAME RATING
SYSTEM...
|
Game Boy
Advance. A handheld classic that will stand the
test of time for many years to come. There's no doubt about it... you simply must
have this! |
|
Neo-Geo
Pocket. Hey, this is really good! It may
cater to a specific audience, but it puts on one heck of a
show for them. Go ahead, give it a try! |
|
Game Gear.
It's flawed in a number of ways, but still pretty
entertaining. You might have to play it for a while to
really appreciate it, though. |
|
Wonderswan.
You know they could have done better... in fact, a lot
better. What the heck, though... as long as it's there,
you might as well play it! |
|
game.com. A
miserable failure with nothing to redeem it. Don't buy
it, don't rent it... don't even borrow it from any friends
dumb enough to be stuck with
it. | (Disclaimer: Every game reviewed
on this page is for the Game Boy Advance, and only the Game Boy
Advance. These pictures are intended to illustrate the quality
of each game reviewed. The Gameroom Blitz will not assume
responsibility for damage done to any Game Boy Advance games you try
to force into your game.com. If you were dumb enough to buy a
game.com in the first place, that's your problem.)
ATARI ANNIVERSARY ADVANCE CLASSIC
COLLECTION |
ATARI (DIGITAL
ECLIPSE) 1-2
PLAYERS
|
|
Who would have ever guessed twenty five
years ago that gamers of the future would have enough room in their
pockets for six arcade hits, with just enough space left over for a
flashy trivia challenge? Well, we know now what our poor,
deprived ancestors didn't know then, thanks to Atari Anniversary
Advance. The Game Boy Advance doesn't have the muscle to fully
emulate the hardware of coin-ops like Tempest and Centipede,
but Digital Eclipse came up with a brilliant compromise, which
they've dubbed meta-emulation. The graphics and sound are all
handled natively, taking stress off the system's sluggish processor,
but the basic routines that handle character AI and movement are
preserved, resulting in a stunningly faithful arcade
experience. Whether you're blasting flippers and
spikers in a series of tubes (not a dump truck), or clearing
the sky of missiles launched by a rival superpower, you'll feel
like there's a tiny window to the past in your hands.
Just remember to bring along some
headphones! You won't hear the rumbling explosions
in Asteroids and Battlezone without them.
CRAZY FROG
RACING RACING |
DIGITAL TAINMENT POOL
(DENARIS) 1-2
PLAYERS
|
|
I'd love to spend the entirety of this review telling
you how much I hate the
anatomically-correct-but-not-really-since-he's-a-frog star of this
game, but I can't. That's mostly because that would
leave me with less time to express my raging contempt for all the
OTHER idiotic characters in Crazy Frog Racing! This game makes
it official... they'll let just about anyone behind the
wheel of a go-kart these days, including janga-smoking great danes
(zoinks, Scoob!) and chickens who will make you an offer you can't
refuse (playing something else, maybe?). Just because they're
hopping aboard this train wreck doesn't mean you have to, though!
Drab graphics, mechanical control, inscrutable power-ups, and
frustrating five kart pile-ups make Crazy Frog Racing not only the
worst game in a crowded field of lame Mario Kart clones, but
the worst thing you can put into your Game Boy Advance next to a
pick axe or a gallon of boiling water.
FANTASTIC 4: FLAME
ON! ACTION |
ACTIVISION
(TORUS) 1
PLAYER
|
|
Flame On! is the perfect vehicle for its cocky young star Johnny
Storm. It's got absolutely no depth or substance, but it
sets the Game Boy Advance ablaze with some of the flashiest fighting
action you'll ever see on the system. As Johnny, better known
as The Human Torch, you'll use your fiery fists and feet to
blaze a trail through an army of alien thugs.
Whether you're launching a scorching blast of flame at
your foes or snatching gems as you soar through the sky, you
can count on animation that's as smooth and striking as a
sledgehammer slathered in butter (mmm... painful!). The
only thing that threatens to put a chill on the white-hot graphics
is a lack of shading, especially in the backgrounds. However,
they're a lot more appealing than the monotonous
techno music waiting for you in each level... it's as
persistent as Dr. Doom himself, and twice as evil! Somewhere
in the middle lies the gameplay... it won't set the world on fire,
but it's entertaining enough despite the predictable level design
and limited variety of enemies.
FINAL FANTASY TACTICS ADVANCE ROLE
PLAYING / STRATEGY |
NINTENDO
(SQUARE-ENIX) 1-2
PLAYERS
|
|
This game's earned every last word of bad press it's
received. The judgement system is a constant annoyance during
fights... when the chocobo-riding referee isn't getting in your
way, he's blowing the whistle on your mistakes while turning a blind
eye to the computer opponent's own violations. The laws
you're expected to abide by in each battle are supposed to add a
layer of strategy to the gameplay, but all they wind up doing
is getting on your nerves... especially when you're dropped in
prison for a crime you didn't even realize you committed!
Nevertheless, after you've spent nine straight hours completing
missions and strengthening a small army of characters, it becomes
clear that Square-Enix must have done
SOMETHING right with this game. In keeping with the Final
Fantasy tradition, the graphics are rich with color and detail, and
there are plenty of subtle but welcome twists to the turn-based
gameplay. Perhaps the best of these features is the
ability to assign jobs to your heroes, then take the skills they've
learned in that profession and carry them over to more
exciting careers. Can't decide if you want
your favorite character to bust heads as a soldier, or heal
wounds as a cleric? Now you can have both!
PAC-MAN PINBALL ADVANCE PINBALL /
ACTION |
NAMCO (HUMAN
SOFT) 1
PLAYER
|
|
Pac-Man's never had much luck in the world of
pinball, and this half-hearted release by Human Soft (not to be
confused with the folks who first gave the world Fire Pro Wrestling)
does little to break that losing streak. Like Mario's own
pinball game on the Game Boy Advance, Pac-Man
Pinball Advance blends rudimentary adventure elements into the
traditional flipper-flapping action, then throws in a heaping cup of
computer rendering to give the finished product a
21st century sheen. They may have had the same
recipe Nintendo used to make Mario Pinball Land, but
it only takes one bite to realize that Namco and
Human used store brand ingredients in their own creation. The graphics in Pac-Man
Pinball are kind of fugly, with a table that teeters back and
forth as if it's been drinking heavily, and the player never really
understands what needs to be done in order to make progress.
Strike all the targets you want, and eat all the dots and ghosts you
like, but chances are, you'll be stuck on the same table for the
remainder of the game, listening to the same bewilderingly
dramatic background music. If you already have Pokemon
Pinball, the crown standard of silver ball sims on the Game Boy
Advance, feel free to let this one roll down the
drain.
ACTIVISION ANTHOLOGY CLASSIC
COLLECTION |
ASPYR (ACTIVISION, VARIOUS
OTHERS) 1-2
PLAYERS
|
|
I had my doubts about this collection at first...
developers Aspyr made the daring decision to emulate the 2600
hardware itself, rather than merely translating the games to the
Game Boy Advance. Although emulation is the best way to ensure
that the games are accurately reproduced, emulating the quirky 2600
hardware is asking a lot of the Game Boy Advance. Not only
have the graphics been compressed to fit on the system's smaller
screen, but the most graphically demanding titles in the collection
run more slowly here than they did on a real 2600.
Despite this, Activision Anthology has a lot to offer the
player... namely, fifty of the best games released on Atari's most
popular system. You'll find it hard to pull yourself away from
intense classics like Megamania and Spider Fighter, whether you're
just playing them for fun or gunning for the hidden patches,
accessible by reaching predetermined target scores.
ADVANCE GUARDIAN HEROES ACTION /
FIGHTING |
UBI SOFT
(TREASURE) 1-2
PLAYERS
|
|
As heartbroken as I am to say it, this sequel to Guardian Heroes
is missing a lot of what made the first game great. The
intuitive but surprisingly complex gameplay, the boldly drawn
artwork, the exceptional character design... none of that's
here. What you WILL find is an out of place futuristic setting, a
generic cast of fighters who look more like they belong in
Treasure's first game Gunstar Heroes, and awkward new play
mechanics. Oh, but that's not all! You get slowdown, and a whole lot
of it. You remember slowdown, right? The result of poorly optimized
programming that made a frequent appearance in dozens of Super NES
games? Well, it's back, and it's as annoying as ever. All this plus
unresponsive control and outrageously cheap enemies who can kill you
with one blow (in the first round!) makes it pretty clear why
Treasure usually keeps a safe distance from sequels. They sure as
hell shouldn't have made this one.
ADVANCE
WARS 2 STRATEGY |
NINTENDO (INTELLIGENT
SYSTEMS) 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
As if there was any doubt, Advance Wars 2 is that much better
than the first. The Black Hole Army's back and they're pissed and
they wanna take over everything, but it doesn't matter because you
are the Orange Star Army and warring is your BUSINESS, foo'. Heh.
Adding to Advance Wars 2's strategic mix is that you will have to
play as two officers at once in some parts of the game and that adds
a whole new level of cerebelic (is that even a word?) pain. I mean
that in a good way. Seriously. Everything that was in the first
game is back and improved in some way, especially the way the
story is handled in the cut scenes. Graphically, the cut scenes
still make the game and the dialog between the commanding officers
is still pretty decent. Even more new units (Neo Tanks?
YAAAAAAAAAY!), a pretty good AI that doesn't always feel cheap, and
an increasingly difficult and innovative campaign mode, along with
the already impressive multiplayer and map editor modes (for your
own filthy map designs to torture your friends with) make this one
of the games you simply must own for the Game Boy Advance.
ALIENATORS: EVOLUTION
CONTINUES ACTION, SHOOTER |
DIGITAL
ECLIPSE 1
PLAYER
|
|
You're not going to hate this as much as the film (judging from
the reviews I've read, I don't think that's possible...), but this
side-scrolling shooter just isn't that interesting. Digital
Eclipse proves that they're the best Game Boy Advance design firm
this side of Japan by giving this release crisp, bright graphics,
solid gameplay, and a soundtrack that's straight out of a movie (a
good movie, not Evolution). However, they forgot the one thing
that made similar games like Contra and Gunstar Heroes much more
exciting... intensity. In those games, it was a struggle to
survive, because each round was packed with relentless
enemies. The only thing you'll struggle to do here is stay
awake, because the mutants in Alienators aren't very aggressive, and
they're not exactly in abundant supply either.
ALADDIN ACTION |
CAPCOM 1
PLAYER
|
|
If you've played any of Capcom's other Disney-licensed
games, you know what to expect from this one. In addition to
the gorgeously colorful graphics (faithful to the film right down to
your simian sidekick Abu trailing your every move), lively music,
and solid but unremarkable gameplay, Aladdin features an emphasis on
the title character's athletic prowess. Aladdin swings from
poles and surprises his foes with a leaping handstand attack, making
the game more stylish than your average side-scrolling platformer...
but also more awkward. It's more difficult than necessary to
guide Al safely to the ground after he's bounced off the shoulders
of an enemy. Fans of the film will still be satisfied with the
game despite this quirk... but most everyone will agree that
Capcom's original efforts are better.
ALTERED
BEAST BEAT 'EM UP |
T*HQ (SEGA, 3D6
GAMES) 1-2
PLAYERS
|
|
The game you might have gotten with your Genesis
is the one game you won't want to get for your Game
Boy Advance. The new Altered Beast is closely patterned after
the first one, which means that the gameplay is extremely basic and
straightforward... undead creatures pop out of the ground and you
put them back where they belong with well-timed punches and
kicks. The process repeats for what seems like a lifetime
until you transform into one of the game's many anthropomorphic
creatures and battle a large, powerful boss. While you'll
definitely notice improvements over the original Altered Beast, they
don't alleviate the monotonous gameplay, and in fact make it even
worse thanks to the increased number of rounds. Furthermore,
the computer rendered graphics are painfully ugly and lack the
personality of the hand drawn artwork in the original game... the
clever and varied death animations were one of the few reasons
to play the Genesis version of Altered Beast. Sega
should have just let this one "Stay... in its grave."
ARMY MEN:
OPERATION GREEN ACTION, SHOOTER |
3DO (POCKET STUDIOS) 1
PLAYER
|
|
This is my first taste of Army Men, and believe it or not, I
actually came away from the experience without any permanent
psychological damage. In fact, I was impressed with this
hybrid of Desert Strike and Commando... it's got a convincing
military atmosphere despite the cast of toy soldiers, with large,
nicely detailed playfields and explosions that shake both the screen
and your eardrums. The only thing that's missing is the smell
of napalm in the morning! Unfortunately, the silly control
scheme hurts- not ruins, but hurts- the gameplay. I guess
Pocket Studios wanted to go for a Doom like feel with the strafing
and turning, but it just doesn't make sense in an overhead view
shooter. If Operation Green had borrowed Commando's style of
control in addition to most of its other ideas, it would have been
great... maybe even outstanding. As it is, though, Green won't
change many peoples' perceptions about the Army Men series.
ASTERIX AND
OBELIX: PAF! THEM ALL ACTION
PLATFORM/FIGHTING |
INFOGRAMES 1
PLAYER
|
|
Infogrames takes you to a time in history where, believe it or
not, the French are mighty warriors who take a stand against a
seemingly unstoppable force bent on taking over the world.
Yes, once upon a time, the Viking-like Gauls faught to defend their
land from the Romans. In Asterix, the cartoon based on these
battles, Asterix led the Gauls in their struggle against Julius
Ceasar, along with his bloated buddy Obelix and their tiny pet
Dogmatix. The cartoon was popular enough to inspire several
video games, and this is the latest. Actually, Paf! Them All
gives you a selection between a new title exclusive to the Game Boy
Advance called Asterix and Cleopatra, and a side-scrolling
platformer called Asterix and Obelix that was previously available
on the Sega Genesis. Despite crisp, cartoony graphics, the new
game is pretty weak... it's a Golden Axe clone that's even more
simplistic and repetitive. Fortunately, the platformer is more
fun, although it can be frustrating and the graphics are a little
washed out. The draw to both games is the French artwork
that's charmingly silly... it's a little like what you'd see on the
Smurfs, but with better detail and more exaggerated poses.
ASTERIX AND OBELIX: XXL 3D
PLATFORMER |
ATARI (VELEZ/DUBAIL) 1 PLAYER
|
|
When you see a game that's based on an obscure French
cartoon like Asterix, you'd expect it to be just another generic
side-scrolling platformer. Not this time, though...
surprisingly, Asterix and Obelix: XXL is a generic three-dimensional
platformer, thanks to the always impressive efforts of Fernando
Velez and Guillaume Dubail. You may recognize these guys from
their previous Game Boy Advance titles V-Rally III and Stuntman, and
they're once again shifting the system into overdrive with a
polygonal graphics engine so advanced, you half expect the system to
blow a fuse after fifteen minutes. The graphics may impress
you, but the gameplay probably won't... your time is evenly split
between mindlessly punching out Roman guards and picking up their
helmets to use later as currency for the shopkeepers hidden in some
stages. The ability to switch between spritely Asterix and his
chubby buddy Obelix does keep the game from getting too dull, but
for the most part, it's just another 3D tech demo by Velez and
Dubail, which dazzles more than it entertains.
ASTRO
BOY ACTION/PLATFORM |
SEGA (TREASURE,
HITMAKER) 1
PLAYER
|
|
Get ready for a double dose of nostalgia!
Whether you loved the cartoon from animation legend Osamu Tezuka or
are just a fan of Treasure games like Silhouette Mirage and Gunstar
Heroes, you'll have a blast with Astro Boy. If you enjoyed
them both, there's absolutely no doubt that you should buy
this. It's a straightforward action game with heavy emphasis
on the action... Astro Boy is constantly surrounded by
enemies, and to survive, he'll have to beat the crowd
(literally!) with punches, kicks, and powerful super
moves. Along the way, you'll find dozens of characters from
the Astro Boy cartoon series... each one gives you a point
which can be used to boost the titanium tyke's abilities, making him
faster and stronger. The graphics and sound are vintage
Treasure, with bright, colorful artwork and fittingly high-tech
music, but the game eventually becomes repetitive thanks
to its linear levels and limited selection of
enemies. Still, it's the best thing to come from Treasure in a
long time, and the Astro Boy license gives the game a refreshingly
different look.
ATARI ANNIVERSARY ADVANCE CLASSIC
COLLECTION |
ATARI (DIGITAL
ECLIPSE) 1-2
PLAYERS
|
|
Who would have ever guessed twenty five
years ago that gamers of the future would have enough room in their
pockets for six arcade hits, with just enough space left over for a
flashy trivia challenge? Well, we know now what our poor,
deprived ancestors didn't know then, thanks to Atari Anniversary
Advance. The Game Boy Advance doesn't have the muscle to fully
emulate the hardware of coin-ops like Tempest and Centipede,
but Digital Eclipse came up with a brilliant compromise, which
they've dubbed meta-emulation. The graphics and sound are all
handled natively, taking stress off the system's sluggish processor,
but the basic routines that handle character AI and movement are
preserved, resulting in a stunningly faithful arcade
experience. Whether you're blasting flippers and
spikers in a series of tubes (not a dump truck), or clearing
the sky of missiles launched by a rival superpower, you'll feel
like there's a tiny window to the past in your hands.
Just remember to bring along some
headphones! You won't hear the rumbling explosions
in Asteroids and Battlezone without them.
BANJO-KAZOOIE: GRUNTY'S
REVENGE ACTION/ADVENTURE |
T*HQ
(RARE) 1
PLAYER
|
|
Rednecks rejoice... your hero has returned!
After Microsoft purchased Rare, nobody was sure if Banjo-Kazooie
would be released for the Game Boy Advance. However, thanks to
a licensing deal with T*HQ, it's finally arrived. You're
probably wondering if the game was worth the long wait. If you
were a big fan of the N64 versions of Banjo-Kazooie, then the answer
is yes... although the polygonal playfields have been replaced with
unattractive computer rendered backgrounds, the Game Boy Advance
extension of the series offers the same silly fun you remember from
the first two Banjo games. The rest of you may not be as
enthused with the tedious item collecting and the main
character, a bear so brain dead he speaks in gape-jawed "duhs" and
must be taught simple skills like climbing to proceed through the
game. Come to think of it, the game as a whole just isn't as
clever as Spyro the Dragon or its sequels... you're better off
playing those first.
BOMBERMAN
TOURNAMENT ACTION, STRATEGY |
ACTIVISION (HUDSON) 1-4 PLAYERS TO
ONE CART
|
|
It's nice to have a portable version of Bomberman handy, but it's
tough to settle for this after you've played the Saturn
version. Bomberman Tournament's battle mode is much more
bland, featuring fewer options and characters. It seems that
Hudson Soft spent more time with the single player game, which was a
big mistake, because it's relentlessly boring, basically a
role-playing game with a sprinkling of traditional Bomberman
elements. It's a light sprinkling indeed, because you've got
to let cute, abstract characters called Karabon fight for you in
three round battles. Shameless? Yes, very.
Nevertheless, the Karabon could have been fun to collect if you
could ride on them or better yet, use them in the versus mode.
Perhaps this will be a feature in the sequel...
BOOKWORM PUZZLE |
MAJESCO
(POPCAP) 1-2
PLAYERS
|
|
If you've become hopelessly addicted to Popcap's
selection of quirky Internet games, but aren't quite ready to drop a
thousand bucks on a cumbersome laptop so you can play them anywhere,
there's good news. Now, there's a version of Bookworm on the
Game Boy Advance that'll keep your withdrawl symptoms under control
while you're out of the house and away from your computer.
Oddly, Bookworm on the Game Boy Advance lacks the polish of the
Flash game that inspired it... the tiles are blandly drawn, and
it'll take some time to adjust to the control, as the cursor jumps
from one tile to the next instead of smoothly gliding over
them. However, you'll still find yourself drawn in by
Bookworm's gameplay, which borrows heavily from the board games
Scrabble and Boggle but throws in just a touch of the frantic danger
you've come to expect from puzzlers like Tetris and
Bust-A-Move. Finally, the hilarious drawings at the end of
each level are worth a mention... they illustrate your current rank
with everything from a teenaged clerk peppered with zits to a
pointy-headed German soldier burning books (and his own hand!).
BREAKOUT / CENTIPEDE /
WARLORDS CLASSIC COLLECTION |
DSI
(ECi) 1-4
PLAYERS
|
|
Here's one more reason to kick yourself if you missed out on the
Game Boy Advance port of Activision Anthology. Breakout /
Centipede / Warlords tries to bring back those fond memories of the
Atari 2600, but instead of leaving you with a warm sense of
nostalgia, all you'll get from this cartridge is a sense that
something's missing. None of the games in this collection are
emulated... instead, they're imperfect collections of three Atari
coin-ops, with prettier graphics but obnoxious flaws that make the
games a lot less fun to play. Centipede, for instance, coats
the screen with mushrooms, making the serpentine bug an easy target
as it's forced downward by the thick patches of fungus.
Predictably, Breakout suffers from the Game Boy Advance's lack of
analog control, but the programmers made no effort to compensate for
this with a speed button that would have let your paddle zip across
the screen to catch stray balls. Finally, there's Warlords,
the best game on the collection. This is a competitive four
player game of Breakout with enhanced graphics and more complex
gameplay. It doesn't suffer from the lack of a dial the way
that Breakout does, thanks to the fact that your shield has less
ground to cover, but the inclusion of the arcade game's screen
overlay obscures the action, making it more difficult to see
the fireballs as they come dangerously close to your castle.
Despite this flaw, Warlords is a pretty entertaining game, and the
only good reason to purchase this collection.
BROTHER
BEAR ACTION/PLATFORM |
UBI SOFT (VICARIOUS
VISIONS) 1
PLAYER
|
|
Brother Bear wasn't as memorable as Disney's previous
animated films, so it's fitting that the video game doesn't compare
favorably to those based on other Disney movies like Aladdin
and The Jungle Book. Brother Bear starts out as a generic
side-scrolling action game, best described as a more rustic Super
Mario Bros. Instead of finding coins hidden inside
blocks, the title character Kenai gathers raspberries from
rotting tree stumps. This continues until you stumble upon
your sidekick Koda, who adds a little more depth to the
gameplay. In some stages, you'll play as both Kenai and Koda,
solving puzzles using each character's special skills. In
others, Koda clings tightly to Kenai's back and the game once again
becomes a straightforward platformer. No matter how you play
Brother Bear, you'll probably agree that you've had better...
the computer rendered graphics are grainy and lack definition, and
the gameplay is largely devoid of challenge and depth. It's
fine for the kids, but those with more mature tastes will want to
stick with the Super Mario Advance games.
BRUCE
LEE ACTION |
UNIVERSAL (VICARIOUS
VISIONS) 1
PLAYER
|
|
Vicarious Visions might be spreading itself a little
thin lately, but their Game Boy Advance titles (all three
dozen of 'em) have still been consistently good. Bruce Lee, a
side-scrolling platformer with a heavy emphasis on fighting, is no
different. You may remember that Bruce Lee was one of the
worst games on the XBox, but the legendary dragon's claws are much
sharper here. Bruce gets the chance to test both his fighting
skills and his agility here... when he's not smacking around foes
with his trademark backhand and split kick, he's leaping off
walls, hanging from platforms, and sliding down poles. The
overall experience is solid, but not exceptional... the somewhat
plain rendered graphics take some of the excitement out of the game,
and the fighting can become monotonous and frustrating.
However, it does do the martial arts master justice, and if that's
all that matters to you, you'll be satisfied with this game.
BUST-A-MOVE PUZZLE |
RUSS PRINCE (OF BEL-AIRE?) 1-2
PLAYERS
|
|
It's nice to know that someone can do this game justice on
the Game Boy Advance, even if it isn't the company that created
it. Russ Prince's conversion of the original Bust-A-Move is
just amazing. Homebrews have a tendency to look and feel
sloppy, but that's not the case here... Russ has
faithfully reproduced nearly every detail from the
coin-op. The arrow spins the way it should,
the bright, colorful bubbles richochet off the sides of the
playfield the way they should, and there's even a tremor
when the wall is about to drop, although it only seems to
affect the bubble you're about to fire rather than the
entire screen. The only thing that's really missing is Bub and
Bob sweating bullets when the bubbles get too close. Aside
from that, Russ' conversion of Bust-A-Move is perfect, and a
whole lot more impressive than what Altron had done to- er, WITH-
Super Bust-A-Move. If we're really lucky, perhaps Taito will
buy the rights to Russ' work and make this game available on the
upcoming GBA card reader.
CARTOON NETWORK
SPEEDWAY RACING |
MAJESCO 1-2 PLAYERS
|
|
Yep, it's another kart racer featuring popular
licensed characters. You have to wonder if there's anyone left
on television who HASN'T starred in one of these games.
Anyway, compared to the dozen or so competitive racing titles on the
Game Boy Advance, Cartoon Network Speedway is dead average.
It's far better than Shrek Speedway, yet not as fun or as
charismatic as the king of the genre, Mario Kart: Super
Circuit. Part of the problem with Cartoon Network Speedway is
that it doesn't do much to impress either video gamers or fans of
the popular cable channel. It's underwhelming as a kart racer
because it isn't professionally designed... the weapons are tough to
use and the graphics could be more polished. It's lacking as a
Cartoon Network product because many of the channel's best
shows aren't represented... instead of Robot Jones or Samurai
Jack, you're given washed up characters like Johnny Bravo, who
haven't appeared on the network's prime time schedule in
years. The only thing that'll keep you behind the wheel of
this run-of-the-mill racing game is a challenge mode that lets you
unlock new characters by beating the high scores set for each
stage.
CASTLEVANIA: ARIA OF
SORROW ACTION/ADVENTURE |
KONAMI 1
PLAYER
|
|
The question on every Game Boy Advance player's mind
seems to be this: "Which of the system's Castlevania games are the
best?" Personally, I don't think the question is all that
important, because no matter what game you choose, you'll be taking
home a fantastic experience. In fact, you could argue that
your collection just isn't complete without all three Castlevania
titles, as they're among the best games released on the Game
Boy Advance. Aria of Sorrow holds its own against the other
games in the series, but its appeal has nothing to do with the
futuristic setting. Frankly, there's very little indication
that it happens thirty years from now rather than centuries ago,
which is disappointing when you consider all the opportunities
Konami missed to really make this game stand out. Fortunately,
Aria of Sorrow has all the qualities that made Symphony of the Night
a classic, plus a fantastic new weapon system that lets you claim an
ability from nearly every enemy in the game. This gives the
game as much variety as Circle of the Moon, but also some of the
frustration. You'll have to defeat some monsters repeatedly
before they'll relinquish their powers, and not all of them are
worth keeping.
CASTLEVANIA: CIRCLE OF THE MOON ACTION,
ADVENTURE |
KONAMI (KCEK) 1
PLAYER
|
|
I'm still not sure if this was the best or the worst thing that
ever happened to the Game Boy Advance. On one hand, it takes
the best ideas from the Castlevania series (especially Symphony of
the Night) and adds a card combination system which gives you a huge
variety of attacks and useful abilities. On the other hand,
Circle of the Moon singlehandedly sparked peoples' complaints about
the Game Boy Advance's dark, reflective screen. It doesn't
really matter WHERE you play the game... you won't be able to see it
because of the tiny characters and backgrounds filled with purples,
blacks, and the deepest of browns. It's frustrating, but
Circle of the Moon is worth the hours of squinting thanks to its
depth, variety, and addictive gameplay.
CASTLEVANIA: HARMONY OF
DISSONANCE ACTION/ADVENTURE |
KONAMI 1
PLAYER
|
|
I guess I'm the only one who wasn't disappointed with
this sequel to Circle of the Moon. Yes, the music
is surprisingly primitive, and yes, the weapon system is more
limiting than those in Circle of the Moon and the recently released
Aria of Sorrow. However, it's worth noting that Harmony of
Dissonance has better graphics than the previous game...
everything's brighter now, and both the death animations and weapon
effects are greatly improved. It's also got a feel that's
evenly balanced between the Castlevania games of the past and
today's longer, more complex adventures. Juste Belmont's whip
is a more effective weapon than any of the dozens offered in Aria of
Sorrow, and the music (although admittedly simplistic) is
wonderfully reminscent of the soundtracks in the NES Castlevania
games. Even with its flaws, Harmony of Dissonance is a highly
addictive and impressive game that's strongly recommended to any and
all Game Boy Advance owners.
CHU CHU
ROCKET! ACTION, PUZZLE |
SEGA (SONIC TEAM) 1-4
PLAYERS
|
|
How many rockets could a Chu Chu chew if a Chu Chu could chew...
aw, forget it. Anyway, this is the Game Boy Advance version of
the overlooked puzzle game that was released on the Dreamcast a few
years ago. I actually prefer the handheld game, not only
because there are new random events and a customization mode that
lets you create your own cats and mice, but because it's just better
suited to a portable system. The only thing that's missing
from the original on the Dreamcast is the spinning polygon that
announces random events... everything else is here, though, and it's
a lot more impressive on the Game Boy Advance.
COLUMNS
CROWN PUZZLE |
SEGA (WOW) 1-2
PLAYERS
|
|
I wouldn't be surprised if they released this in the United
States as "Columns... For Girls!" or "Mary Kate and Ashley's Totally
Radical Gem Hunt". Each of the game's modes is centered around
a plot involving a princess who needs to find all 24 gems to
complete a crown which will allow her to take her mother's place on
the throne of the kingdom. Of course, being a princess, she
doesn't actually hunt for most of the jewels herself... she leaves
that job up to her two friends Ruby and Jade. All of the
game's modes are integrated into the plot... you've got to play
everything to shake Columns Crown for every last stone. It's a
great idea, because players can choose their favorite play styles
but are given some incentive to try the others. But are any of
them worth playing? I'd say yes, even though I'm not a fan of
Columns... the game plays smoothly, the graphics are nice (I like
how the girls pop into the air every time they make a match in Flash
Columns), and there's a lot of variety... you can even use power-ups
against your opponent in the versus mode.
COMIX
ZONE ACTION, FIGHTER |
SEGA
(VIRTUCRAFT) 1-2
PLAYERS
|
|
People have complained in the past that the Game Boy
Advance gets far too many Super NES translations. I not only
disagree, but feel that the system should be getting just as
many ports of great Genesis games. Finally, that's starting to
happen... Sega's treated us to a portable translation of its
inventive yet overlooked side-scrolling fighter Comix Zone.
Best of all, it improves upon the original with smaller, less
detailed characters, a clumsy control scheme, frustrating collision
detection, and... wait just a cotton pickin' minute! Those
aren't improvements! Well, uh, anyway, this was SUPPOSED to be
an improvement over the Genesis game, but the ugly dithering that
should have been cleaned up on this more advanced system was
actually made worse. True to form, Virtucraft screwed up a lot
of other things, but even they couldn't flush this once awesome but
now merely decent game down the toilet.
CONTRA: THE
ALIEN WARS EX STUPIDLY FRUSTRATING
SHOOTER |
KONAMI 1-2
PLAYERS
|
|
Tired of waiting for a Game Boy Advance version of
Gunstar Heroes? Willing to settle for anything else as long as
it doesn't star cute space aliens or dinosaur hunters? Don't
mind if the vein in your head grows to the point of nearly
exploding? Then have we got the game for you! It's
Contra: The Alien Wars EX, a lackluster conversion of the Super NES
launch title with everything you loved (dual weapon handling, super
bombs) taken out and crappy "new" rounds from the Genesis dud
Contra: Hard Corps thrown in! Never mind that the lack of
color in these rounds is plainly obvious when you compare them to
the original stages! Never mind that the music is even
WORSE than it was on the Genesis, or the NES, for that matter!
Never mind that the game is simplistic and primitive when compared
to any of the shooters it inspired! Just sweep all those
colossal mistakes, shortcomings, and omissions under the rug,
because this game's got everything you really want...
jumping, frustration, shooting, frustration, frustration,
aggravation (for a little variety), and even more frustration!
We guarantee that this is the most painful thing you can do with
your Game Boy Advance that doesn't involve Midway or a
proctologist. If we're wrong, you get your money back... that
is, if you haven't already smashed the cartridge to bits with a
hammer!
CRAZY FROG
RACING RACING |
DIGITAL TAINMENT POOL
(DENARIS) 1-2
PLAYERS
|
|
I'd love to spend the entirety of this review telling
you how much I hate the
anatomically-correct-but-not-really-since-he's-a-frog star of this
game, but I can't. That's mostly because that would
leave me with less time to express my raging contempt for all the
OTHER idiotic characters in Crazy Frog Racing! This game makes
it official... they'll let just about anyone behind the
wheel of a go-kart these days, including janga-smoking great danes
(zoinks, Scoob!) and chickens who will make you an offer you can't
refuse (playing something else, maybe?). Just because they're
hopping aboard this train wreck doesn't mean you have to, though!
Drab graphics, mechanical control, inscrutable power-ups, and
frustrating five kart pile-ups make Crazy Frog Racing not only the
worst game in a crowded field of lame Mario Kart clones, but
the worst thing you can put into your Game Boy Advance next to a
pick axe or a gallon of boiling water.
DARIUS
R SHOOTER |
PCCW (TAITO) 1 PLAYER
|
|
There was only one Darius game I enjoyed, and
this sure ain't it. The Game Boy Advance version of
Darius is based on the very first, very flawed game in the
series, a horizontal shooter with a playfield so large it stretched
across three screens. Darius R is groundbreaking in the
respect that it's the first Game Boy Advance translation that
actually benefits from the system's limited
resolution. Thanks to the single screen format, Darius players
can now see the action all at once, rather than catching
bullets and bad guys out of the corner of their eyes a split second
before they collide with them. Darius R offers other
improvements as well, like a less demanding power up system and more
forgiving gameplay, but this still isn't enough to give it an edge
over the ultimate Darius game, Sagaia. The graphics in Darius
R are badly dated, the power up system is still frustrating
(grabbing four consecutive items just to power up one
weapon? Gee, that's not asking too much...), and the
soundtrack is tainted with the fruity opera themes
from Darius Gaiden. Who needs all that hassle when you
can find shooters you'll actually like to play on this system?
DISNEY'S
LILO AND STITCH ACTION/SHOOTER |
UBI SOFT (DISNEY
INTERACTIVE) 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
Sometimes, the best surprises come in the strangest ways. Lilo
and Stitch is not one or two, but three seperate games. For most of
the game, you play as Stitch, shooting up alien law enforcement
(Yeah! Take that, MIB fuzz!) and bombing the hell out of anything
that move with exploding pineapples in a distinctly Metal Slug-esque
shooter. You even get a bad ass walker-mech you can use to
blow stuff! Then the action will switch to Lilo sneaking around a
spaceship hiding from guards in a Oddworld-like manner, which is
really fun because she hides behind plants and such and the
animation is pretty good. THEN it switches back to Stitch in
his spaceship trying to save Lilo in a shooter that's
like Gyruss. Wow. That's a lot of game. Thankfully all three
are pretty good, with the Gyruss shooter being the weakest... that's
all right, though, because you only play it a couple of times. The
graphics (including the obligatory low res movie clips- not stills!)
are all of really good quality, which what you'd expect from a
Disney product, and the sound includes a nice Hawaiian beat and lots
of alien pummeling. If you're a fan of the movie, or of variety for
that matter, you can't do much better than this.
DOUBLE
DRAGON ADVANCE SIDE-SCROLLING BEAT 'EM
UP |
ATLUS
(MILLION) 1-2
PLAYERS
|
|
Reviewers have complained that this game doesn't have
enough variety and that it will only appeal to fans of the popular
beat 'em up from the 1980's. What they DON'T tell you is that
while Double Dragon Advance is based on the first game in the
series, it's also greatly improved. There's a much larger
selection of moves this time... now, the Dragon brothers can duck,
run, and block incoming attacks, as well as fight back
with stylish new weapons and attacks. There are also new
stages and enemies which keep the game entertaining long after its
arcade counterpart became boring. The fighting does eventually
get repetitive- after all, there are only so many green Abobos you
can fight before you start to lose your patience- but nevertheless,
Double Dragon Advance is a great update to a classic fighting game,
and it deserves more respect for the improvements it's brought to
the original formula.
DRAGONBALL Z: SUPERSONIC
WARRIORS FIGHTING |
ATARI (BANPRESTO, ARC
SYSTEMS) 1-2
PLAYERS
|
|
Hey, whoa! This is actually... good?!
You'd better believe it. Most of the other Dragonball Z
fighting games have had critical flaws. However, Supersonic
Warriors manages to rise above all of them thanks to the efforts of
Arc Systems, the creators of the Guilty Gear series. The arial
combat that distinguishes Dragonball Z from other versus
fighting games didn't always work very well in the past, but in
Supersonic Warriors, it's brilliantly executed. The gameplay
is briskly paced, and you're never too far from your opponent
to battle them effectively, a serious issue with previous Dragonball
Z games. The artwork makes the game even more
exciting... the characters were hand-drawn rather than
awkwardly rendered, so they're every bit as sleek
and colorful as they were in the television show. Even if
you feel you've outgrown the cartoon, Supersonic Warriors will have
no trouble holding your attention with its fast, frantic gameplay
and flashy audiovisuals.
DUAL
BLADES FIGHTING |
METRO 3D (VIVID
IMAGE) 1-2
PLAYERS
|
|
Still waiting for a Game Boy Advance version of
Samurai Shodown? Well, this is about as close as you'll get
right now. It's clear that Dual Blades wants to be Samurai
Shodown... it's got everything from the subtle, atmospheric music to
the death blows at the end of each match. Unfortunately, it's
missing a lot of what made Samurai Shodown a classic... the
memorable characters in SNK's game are generic or even downright
unlikable here, and the graphics in Dual Blades don't even meet the
standard set by the first Samurai Shodown... frankly, the game looks
more like Time Killers thanks to its ugly, washed out backgrounds
and awkwardly drawn fighters. However, the reasonably fun,
surprisingly complex gameplay (with ideas from both the Samurai
Shodown series and Street Fighter III) keeps Dual Blades a step
ahead of mediocre Game Boy Advance fighters like King of Fighters
EX.
EARTHWORM
JIM ACTION, PLATFORM |
MAJESCO 1
PLAYER
|
|
Granted, I didn't care for the original Earthworm Jim... the
sequel had better level design, more weapons, and much funnier
jokes. However, I was willing to cut this game a break if the
conversion was faithful to the Genesis and Super NES versions.
It's not. Earthworm Jim on the Game Boy Advance looks and
feels very cheap... some of the animation is missing, and the
physics aren't even remotely realistic. There's no arc to
Jim's jump, and when you blast enemies, the bits fly off in a
straight path rather than being properly affected by gravity.
It's pretty obvious that neither David Perry or Doug TenNapel had
any direct influence on this translation, aside from the work they'd
done on the original seven years ago.
EARTHWORM
JIM 2 ACTION, PLATFORM |
MAJESCO (SUPEREMPIRE) 1
PLAYER
|
|
Dammit, Majesco! I was really looking forward to this game,
but you just HAD to hire an incompetant programming team to
port it to the Game Boy Advance. I'm ashamed to have my name
hiding in the middle of yours. Anyway... this is Majesco's
second attempt at an Earthworm Jim translation, and just like the
last one, it's lousy. Yeah, yeah, Jim's larger this time, and
the graphics are more colorful, but the physics are so rotten you'll
think about popping the original black and white Game Boy version of
Earthworm Jim into your system instead. Y'know,
Majesco, if you're going to hire cut-rate
programming teams to make these ports, could you at least
spring for one that's taken a few college math classes? In
fact, here's a better idea... just stop making games entirely.
We have more than enough fly-by-night, license hungry publishers
making crappy Game Boy Advance titles as it is.
FANTASTIC 4: FLAME
ON! ACTION |
ACTIVISION
(TORUS) 1
PLAYER
|
|
Flame On! is the perfect vehicle for its cocky young star Johnny
Storm. It's got absolutely no depth or substance, but it
sets the Game Boy Advance ablaze with some of the flashiest fighting
action you'll ever see on the system. As Johnny, better known
as The Human Torch, you'll use your fiery fists and feet to
blaze a trail through an army of alien thugs.
Whether you're launching a scorching blast of flame at
your foes or snatching gems as you soar through the sky, you
can count on animation that's as smooth and striking as a
sledgehammer slathered in butter (mmm... painful!). The
only thing that threatens to put a chill on the white-hot graphics
is a lack of shading, especially in the backgrounds. However,
they're a lot more appealing than the monotonous
techno music waiting for you in each level... it's as
persistent as Dr. Doom himself, and twice as evil! Somewhere
in the middle lies the gameplay... it won't set the world on fire,
but it's entertaining enough despite the predictable level design
and limited variety of enemies.
FINAL FANTASY TACTICS ADVANCE ROLE
PLAYING / STRATEGY |
NINTENDO
(SQUARE-ENIX) 1-2
PLAYERS
|
|
This game's earned every last word of bad press it's
received. The judgement system is a constant annoyance during
fights... when the chocobo-riding referee isn't getting in your
way, he's blowing the whistle on your mistakes while turning a blind
eye to the computer opponent's own violations. The laws
you're expected to abide by in each battle are supposed to add a
layer of strategy to the gameplay, but all they wind up doing
is getting on your nerves... especially when you're dropped in
prison for a crime you didn't even realize you committed!
Nevertheless, after you've spent nine straight hours completing
missions and strengthening a small army of characters, it becomes
clear that Square-Enix must have done
SOMETHING right with this game. In keeping with the Final
Fantasy tradition, the graphics are rich with color and detail, and
there are plenty of subtle but welcome twists to the turn-based
gameplay. Perhaps the best of these features is the
ability to assign jobs to your heroes, then take the skills they've
learned in that profession and carry them over to more
exciting careers. Can't decide if you want
your favorite character to bust heads as a soldier, or heal
wounds as a cleric? Now you can have both!
FINAL FIGHT
ONE ACTION, FIGHTING |
CAPCOM 1-2
PLAYERS
|
|
It's a pretty good translation of the popular arcade game, with
well sampled voices and perhaps the most brightly colored artwork of
any of the Final Fight games. However, the music really puts
the Game Boy in Game Boy Advance, the screens are rather cramped,
and it's Final Fight. If you've outgrown the simplistic
gameplay, you'll be a lot happier with Super Street Fighter II
Revival, and even if you do still like the Final Fight games,
there's no guarantee you'll want this one... it's missing a lot of
breakables, and the dominatrix Poison isn't here either (really,
Poison... you can come back out now. Nobody remembers Final
Fight Revenge, honest!). Finally, as the editor of Toastyfrog
mentioned, there's no two player mode available if you've only got
one cart. Even if there were memory concerns, it sure seems
like Capcom could have added a three screen versus mode like the one
in the Sega CD game...
FIRE PRO
WRESTLING WRESTLING |
BAY AREA MARKETING (SPIKE) 1-4
PLAYERS
|
|
If you're a fan of wrestling, and I mean the kind of fan who
knows the sport is fake but loves to watch it anyways, you've got to
have this. Fire Pro Wrestling features a lot of options the
other wrestling video games always seem to miss, and when you play a
few matches you'll realize that they're a whole lot more important
than huge digitized characters or a popular license. The
freedom Fire Pro Wrestling offers is refreshing... you can throw
opponents out of the ring, wrap their arms around a turnbuckle for a
free hit, drag them away from the ropes, and even dive out of the
ring for an attack that's risky but oh so satisfying if it
connects. The game literally has more moves than you'll ever
see, and nearly a hundred suspiciously familiar characters. If
"suspiciously familiar" doesn't cut it for you, just add real
wrestlers with the edit mode! Even with all these options,
Fire Pro is surprisingly user-friendly. In fact, its only real
flaws are the aforementioned lack of a wrestling license and tinny
(but still pretty entertaining) music.
FLAMES OF
RECCA FIGHTING |
KONAMI 1-2
PLAYERS
|
|
Gee, this came out of nowhere. You'd think Konami had
something to hide, but there's no reason to be ashamed of a game
like this. Recca plays like the fast and loose fighters based
on other anime series like Dragonball Z and JoJo's Bizarre
Adventure, making it ideal for novice players who want an exciting
martial arts experience without all the work. They'll like the
straightforward but intense gameplay, set against enormous
playfields that offer more freedom of movement than most of Recca's
competitors. Fighting game experts may not be as appreciative
of the simple controls and lack of technique, but even they'll enjoy
the superb graphics, featuring well detailed backgrounds, cleanly
drawn characters, and even a slick win sequence where a collage of
rough comic book sketches, all of the soundly thrashed opponent, is
dropped behind the victor.
FLINTSTONES: Big Trouble in Bedrock ACTION,
PLATFORM |
CONSPIRACY 1
PLAYER
|
|
Look out, Fred Flintstone™! The evil Dr. Sinister™ has
kidnapped your best friend Barney Rubble™ and, even worse, trapped
you in a Game Boy Color quality game where you run around like an
idiot collecting shells, stomping on pterodactyls, and absolutely
nothing else! Never fear, though, because friends like Wilma™,
Dino™, and that outrageous alien Kazoo™ are here to give you a
hand! See, they're waving at you! That's lending you a
hand, right? Past that, it's up to you and you alone to save
your buddy Rick Moranis, er, Stephen Baldwin... uh, I mean Barney
Rubble™. Can you find him and put a stop to Dr. Sinister™'s
evil scheme before the owner of the Game Boy Advance angrily rips
the cartridge out of his system and replaces it with Prehistorik
Man? Find out in The Flintstones™: Big Trouble in
Bedrock™! Fred Flintstone™, Dr. Sinister™, Wilma™, boring
gameplay™, and Ted Turner™ are all registered trademarks of
Hanna-Barbera, Ltd. All rights to grab the Flintstones cartoon
by its ankles and shake it for every last penny reserved.
FRANKLIN THE TURTLE GAME
COLLECTION |
THE GAME FACTORY
(ARTEX) 1
PLAYER
|
|
If the Teenage Mutant Ninja Turtles are at the peak of
the evolution of shelled reptiles, Franklin is still crawling along
at the bottom of the hill. He's a slow-witted,
dull-eyed child with a couple of androgynous parents and a
handful of animal friends who are best described as "weenies".
Franklin was once satisfied to remain in the children's book section
and Nick Jr.'s early morning television line-up, but now he's packed
up his shell and moved to the Game Boy Advance, setting the civil
rights movement for video game turtles back twenty years. The
real bitch is that it'll at least fifty years for them to
recover all that lost ground... Er, anyway. What we
have here is a collection of games that, like Franklin, aren't
very deep or fast-paced. There are bike races, hockey
shootouts, and coloring contests (where the computer seems to do all
of the work for you), ultimately leading up to a simplified puzzle
game that bears a striking resemblence to Sega Swirl on the
Dreamcast. The graphics are bright and colorful, but the
gameplay is slow, dull, and predictable. After slogging
through a few of the game's mercilessly boring challenges,
you'll agree that it's best left to Franklin's
biggest, dumbest fans.
FROGGER:
TEMPLE OF THE FROG ACTION |
KONAMI (KCEA, SOUND BY FACTOR
FIVE) 1 PLAYER
|
|
I don't like the new Frogger character designs, and I didn't like
the idea that Konami's American branch would be making this game...
but regardless of all this, I have to admit that this is pretty
good. It's not up to the standards of the unreleased Game Gear
version of Frogger, but it does seem inspired by it in some
respects. For instance, the playfields are much more expansive
than they were in the arcade original, and you've got to collect
items (coins this time, not other frogs) scattered throughout each
of them. Like Frogger on the Game Gear, the backgrounds and
playfield objects have more depth and color than they did in the
arcade game. In fact, I'd go so far as to say that this is the
best looking version of Frogger ever released thanks to its detailed
and very bright pastel graphics. On the down side, some of the
enemies seem out of place (hell, so does the anthropomorphic main
character...) and the game isn't quite as fun as it was on the Game
Gear, playing like an overhead version of platformers like Super
Mario Bros. rather than a legitimate sequel to the arcade game.
Nevertheless, Frogger on the Game Boy Advance is much better than I
expected it to be.
F-ZERO:
MAXIMUM VELOCITY (MINIMUM ENTERTAINMENT) |
NINTENDO 1-2
PLAYERS
|
|
I've always resented this game... when it was released for the
Super NES, people would constantly brag about how great the 3D
effects were, how you'd never see this on the Genesis, and blah blah
freaking blah. Now, I just hate it because the gameplay is
rigid and miserably frustrating. Apparently, someone forgot to
rope off all of those beautiful Mode 7 enhanced tracks, because
you'll sometimes hit ramps sending you flying over the edge of the
courses, instantly destroying your vehicle and forcing you to
restart the race. Hey, Nintendo, if you wanted to translate a
gimmicky, overhyped Super NES launch title, it should have been
Pilotwings... at least you're SUPPOSED to be in mid-air while
playing that one.
GEGEGE NO
KITARO ACTION/PLATFORM |
KONAMI 1
PLAYER
|
|
It's ooky, spooky, and much better than any Addam's
Family game... it's Gegege no Kitaro, an action/adventure title
based on a long-running Japanese cartoon. This isn't the first
game starring the creepy, bug-eyed Kitaro, but it's likely the
best thanks to complex level designs and a variety of weird
weapons, ranging from flaming wooden sandals to Kitaro's own
hair. Despite the Japanese text, the game is easy to pick up
and play thanks to signs scattered throughout the first two stages,
which illustrate how to use Kitaro's abilities to defeat enemies and
overcome other obstacles. The audiovisuals are nearly as
satisfying as the gameplay, with crisply drawn, imaginative
characters and a playful soundtrack that blends nicely with the
constant light clacking of Kitaro's shoes. If you've looking
for a lighthearted journey into the spirit world, but the immense
difficulty in Super Ghouls 'n Ghosts makes your blood boil, you'll
be a whole lot happier with Gegege no Kitaro.
GRADIUS
GALAXIES SHOOTER |
KONAMI (MOBILE 21) 1
PLAYER
|
|
Devoted Konami fans will appreciate this one most... it's a
sequel to a series of terrific shooters which, unfortunately, aren't
given the attention they deserve. While this particular
Gradius game isn't as amazing as Gradius Gaiden for the Playstation
or even Gradius '90 on the X68000 computer, I doubt many fans will
care... neither of those games were released in the United States,
so they'll happily take what they can get. Besides, Gradius
Galaxies is one of the better (if not the best) games in the series,
with crisp graphics, great level design, and even a Mars
Matrix-style hint mode. It's also the best shooter on the Game
Boy Advance, and that's not going to change until either Konami
releases a sequel or Treasure ups the ante with a portable version
of Radiant Silvergun (please please please!).
GUILTY GEAR
X FIGHTER |
SAMMY (ARC SYSTEMS) 1-2
PLAYERS
|
|
You're getting warmer, guys, but this still isn't perfect.
Guilty Gear X has all the action of its hard rockin' Dreamcast
counterpart, but the impact just isn't there thanks to
compromised... well, compromised everything, really. Remember
how I described the backgrounds in the Dreamcast game as "living
paintings"? Well, they're quite dead here... not only did the
designers limit themselves to a handful of colors, they picked the
very worst colors they could find, then threw them together in the
hope that they'd vaguely resemble the artwork from the Dreamcast
game. The characters are tiny and undetailed in comparison to
the fighters in Super Street Fighter II Revival... frankly, they
don't even look as attractive as their super deformed counterparts
in the Wonderswan version, Guilty Gear Petit. Finally, the
music is frustratingly inconsistent, wavering between pulse-pounding
rock and Game Boy Color quality schlock. Yes, it plays well
and there are plenty of modes to choose from, but Guilty Gear X on
the Dreamcast was largely dependant upon making a good first
impression, and this translation just doesn't do that.
GUNSTAR SUPER HEROES ACTION /
SHOOTER |
SEGA
(TREASURE) 1
PLAYER
|
|
Twelve years ago, independent game developer Treasure built
a strong foundation for itself with the release of Gunstar Heroes, a
spectacular shooter that restored gamers' faith in the Sega Genesis
after suffering through a year of miserable movie and
television-licensed bombs. Now, Gunstar Heroes is back to do
the same for the Game Boy Advance, in a sequel that's packed with
the sensational special effects and heartpounding action that's
been largely absent from the handheld's library for nearly a
year. There's some give and take in this eagerly awaited
follow-up to the fantastic Genesis game... on one hand, the
lock button lets you anchor your character in place while
firing, and the graphics are vastly improved. If you
thought it couldn't get any better than the original
Gunstar Heroes, the sequel's more detailed characters and
extensive use of scaling and rotation will be a pleasant
surprise! On the downside, you can no longer throw your
adversaries (you'll have to settle for a wimpy laser knife instead),
and the stages don't flow together as well as they had in the
first game. There are even a few scenes you'll wish Treasure
had left out, like piloting an oversized helicopter through a
city densely packed with indestructible skyscrapers.
Flaws like these set Gunstar Super Heroes a notch below the
Genesis original, but on the Game Boy Advance, it blows all of its
competitors away!
HAMTARO:
HAM HAM HEARTBREAK ADVENTURE/PUZZLE |
NINTENDO 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
It's cute, almost to the point of vileness. And you're going to
LOVE playing it. Simply put, Hamtaro rocks. A vicious little hamster
named Spat is causing trouble for all the Ham Hams and it's up to
Hamtaro and Bijou to set things right. I'm not lying when I say this
is fun... Nintendo loves making innovative games and this
one is no different. The bulk of the game is Ham-Chat, a system
in which your team of hamsters learn new words and vocabulary to
progress past obstacles in their way. Let me give you an example...
say there's a fire. Hamtaro HIF-HIFS (smells) it and then Bijou
tells him that it is a GASP-P (scary) situation. You would then talk
to all the other hamsters and eventually you would need to find the
correct vocabulary to resolve the situation (which would
probably be someone saying it needs to be SOAK-P, or made
wet). It works wonderfully and the graphics and sounds are all
great too, nothing less than what you'd expect from Nintendo. Throw
in some minigames along the way plus collecting that lasts long
after you've won and you've got some time wastery like no other.
If nothing else, you'll eventually learn Go-P and urinate on
stuff. That's worth something.
HOT
POTATO PUZZLE |
BAY AREA MARKETING 1
PLAYER
|
|
Hot Potato is a combination of two of my least favorite puzzle
games, the pointless Quarth and the boring Columns. The
characters, a bunch of disturbing multicolored spuds who blow kisses
at potential mates, make this ill-conceived hybrid even worse.
After seeing some of their animations and their overall grotesque
appearance I'm not sure I want these horny hash browns to
reproduce.
HUGO: THE
EVIL MIRROR ACTION, PLATFORM |
ITE
MEDIA 1
PLAYER
|
|
Hugo could have been a great game, and in many ways,
it is... it's solidly designed and loaded with goofy European
charm. However, this Bubble Bobble derivitive can't hold up
against its inspiration, or other games in the genre, because there
simply isn't enough complexity to the gameplay. The
designers missed a lot of opportunities to make the game more
satisfying and enjoyable... for instance, when you freeze enemies in
place, you can push them off platforms to shatter them, but shoving
a frosty goon into his friends won't defeat or even stun
them... you've got to freeze each bad guy individually to finish
them off. That leaves you with a pretty monotonous game
without Bubble Bobble's rewarding opportunities... you're never
given the chance to cluster a half dozen enemies together and take
them all out with a single shot, earning a huge bonus for your
efforts. Perhaps the creators should have taken this into
consideration rather than spending so much time with the impressive
full-motion video and the clever artwork seperating one dull set of
stages from the next.
INSPECTOR
GADGET ACTION, PLATFORMER |
LIGHT AND SHADOW 1
PLAYER
|
|
I've seen dozens, maybe hundreds, of side-scrolling platformers
like this, but I have to admit, it doesn't seem as contrived as many
of them thanks to its high quality design. Best of all, it has
nothing to do with the film, or even worse, Gadget Boy. It's
based on the original cartoon, and stars not only Inspector Gadget
but Penny, Brain, and even the commissioner that always gets blown
up and Dr. Claw's moronic henchmen, the thin one and the fat
one. Even though the characters are very small, you'll still
recognize them from the cartoon, because they're well drawn, very
colorful, and cleverly animated... if you look closely, you'll
notice that Gadget's legs spring out a little whenever he
jumps. My only problem is that these characters have a lot of
potential that just isn't tapped in a game this generic... somehow,
I imagined a puzzle game like Lemmings or Whistler's Brother
instead, with Penny guiding her dimwitted uncle through each of the
stages. If the designers had insisted on making this a
platformer, they could have at given Inspector Gadget a lot more of
his abilities from the show... and for that matter, his voice.
Even he couldn't save Gadget Boy, but Don Adams would have made this
game a whole lot more fun.
INVADER SHOOTER |
XICAT
(FORMULA) 1-2
PLAYERS
|
|
Looks like Gradius Galaxies is no longer the shooter
to beat on the Game Boy Advance... after almost a year without any
serious challengers, it's finally been outgunned by the likes of
Invader. Formula's vertically scrolling shooter delivers
more bullets, brighter graphics, faster gameplay, and a much better
soundtrack than anything else on the Game Boy Advance, and that
sadly includes Gradius Galaxies. However, Invader doesn't
quite compare with the best console and arcade shooters.
Formula's a fairly new team of designers, and their relative
inexperience leaves Invader with a lot of annoying flaws. The
worst of these is that the game is much too hard... Invader floods
the screen with bullets and enemies even in the easiest difficulty
level, and the bosses take forever to destroy. Also, the
weapons aren't well balanced (Rabbit and Dragon are very effective,
while Scorpion and Tiger are almost worthless), and the item shop
used to power them up is accessed by pressing the start button,
encouraging the player to frequently stop the action. If
Formula addresses these issues, Invader's sequel has a pretty good
shot at being next year's best Game Boy Advance shooter, even if it
has to compete with the astounding Iridion II for that title.
IRIDION
3D SHOOTER |
MAJESCO (SHIN'EN) 1
PLAYER
|
|
Holy spectacular visuals, Batman! I never thought I'd play
a handheld game with graphics this incredible. Outstanding
rendered backgrounds, fully animated bosses that fill the entire
screen, a totally convincing illusion of 3D movement... it's more
than you'd ever expect from a Game Boy Advance game, and that's
saying a lot. However, if you're looking for complex,
addictive gameplay, man have you come to the wrong place!
Iridion 3D is pretty basic stuff, similar to Space Harrier or
Afterburner but without much thought put into the round or enemy
designs.
JACKIE CHAN
ADVENTURES ACTION, FIGHTING |
ACTIVISION (TORUS GAMES) 1
PLAYER
|
|
I would never have guessed in a million years that this game was
worth playing, but it turns out that it's even better than
Final Fight One. Seriously! As you might imagine, Jackie
Chan's a lot more agile than Mike Haggar, and he can pull off moves
like backflips, cartwheels, and somersaults that weren't even
available to Cody or Guy. He's also given a lot more to
break... unlike Final Fight One, which dropped just a couple of oil
cans and tires into each round, there are all kinds of items Jackie
can smash, and they're in much greater supply. In addition to
this, Jackie Chan Adventures has smoother animation... instead of
simply bending down to grab a weapon, Jackie uses his feet to kick
it into his hands, just like in his films! That's about all
you'll find from the films, sadly, but Jackie Chan Adventures is at
least faithful to the animated series, and it's better than any of
Jackie's previous video games.
JIMMY
NEUTRON: BOY GENIUS ACTION, PLATFORM |
T*HQ 1 PLAYER
|
|
The great thing about generic game engines designed to promote a
movie is that you can swap out that film's cast and drop in new
characters whenever you want to make a quick, (sl)easy buck on the
latest fad flick. That's the lesson learned from Jimmy
Neutron: Boy Genius. This game reminds me a whole lot of Home
Alone for the Super NES and especially the Genesis... T*HQ just took
some of the play mechanics out of the Genesis game and added a
computer rendered glaze to the graphics. I guess you could be
thankful that Macauley Caulkin's gone, but Jimmy Neutron, the boy
with the Dairy Queen hair and grotesquely oversized head, isn't an
improvement. Both Jimmy and his junkyard dog Goddard run
around houses with boring level designs, collecting items and
stunning enemies (damn, people... even chess let you remove opposing
pieces from the playfield!). The only conclusion one can come
to is that little Jimmy is not much of a genius if he's willing to
star in a game T*HQ barfed up for another flash-in-the-pan celebrity
ten years ago.
JUSTICE
LEAGUE: INJUSTICE FOR ALL ACTION |
MIDWAY 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
Goddamn it, I can't believe I spent money on this crap. It's got
awful character animation and TERRIBLE, TERRIBLE
dialogue. Since when do heroes addressing each other in
copyright friendly ways, anyway? "SUPERMAN™, we must go stop that
tank! Okay, WONDER WOMAN™! You lead the way!" I know it's just a
quick cash licensed product and a really flimsy one at that, but
GODDAMN, have any of you programmers ever WATCHED THE SHOW?
These people aren't robots! They don't talk like moronic 5
year olds! The fact that it's simply not fun to play piles even more
dung onto this crapfest. All you do is punch, punch and punch some
more. You don't even need the "special" attacks. You won't get to
use each of League members' special talents, like Batman's
detective crime solving or Martian Manhunter's mind reading (note to
the programmers: running up a wall is NOT a special talent).
There's no multiplayer support either. This goes back to the
commonly held belief that there will really never be a decent comic
book game, and when there IS one, it's few and far between. This
sort of game proves that Midway will never be like they were in the
80's and early 90's, and that they should follow 3D0 out the
door and not let it hit them on the ass on the way out.
KAO THE
KANGAROO ACTION, PLATFORM |
TITUS 1 PLAYER
|
|
Silly me. I thought Titus was trying to make a new
reputation for itself after Superman 64. It seemed that way
after playing Prehistorik Man, anyway. Unfortunately, Kao the
Kangaroo demonstrates that they had no intention of reforming
themselves. I've heard Titus plans to replace their old mascot
with this one... well, there may not be much to like about Titus the
Fox, but Kao is definitely not a step up. He's laughably
generic, and his game follows suit, with barely disguised versions
of all the conventions you'd expect from a side-scrolling
platformer. Hell, they didn't even bother to replace the
coins! If you're willing to forgive the unoriginal game
design, you won't cut Kao a break for his frustrating attacks, which
serve the dual purpose of missing the enemies and leaving him open
to their own cheap shots. Playing this game after Prehistorik
Man is kind of like that episode of The Simpsons where Homer reaches
into a kangaroo's pouch and pulls out a hand covered with
mucus. It's disappointing, a little surprising, and most of
all, just plain icky.
KID KLOWN
IN CRAZY CHASE ISOMETRIC PLATFORMER |
KEMCO 1 PLAYER
|
|
Folks, you've got a second chance to play this unique,
charming platformer... don't screw it up! You'll really be
kicking yourself if you miss it this time, because it's even better
than it was on the Super NES. Kemco has added entirely new
rounds as well as bonus stages with special items as a reward for
the players who can finish them. Even without this new
content, the Game Boy Advance version of Crazy Chase would be
excellent... it's got the same sharp gameplay and all the hilarious
antics of the Super NES version, plus improved music. Yep, the
game is entertaining on a comedic level, too... Kid Klown's got a
comical reaction to every painful injury in the book. If the
thought of watching a clown get charred, frozen, and
spiked repeatedly doesn't convince you to buy this game,
nothing will... I can't think of a stronger argument for Crazy Chase
than that!
KIKIKAIKAI
ADVANCE ACTION, SHOOTER |
TAITO (ALTRON) 1
PLAYER
|
|
This will be released in the United States with the name "Pocky
and Rocky", but don't be fooled... despite the same characters and
theme, this has none of the charisma that Natsume added to the Super
NES games. Because of this, my friend and I agreed that the
games should be split into two series... the first, Kikikaikai, is a
basic no-frills shooter with a Japanese theme. The second,
Pocky and Rocky, has better graphics, more warmth, and is a lot more
fun to play. We also agreed that this Game Boy Advance release
falls into the Kikikaikai category.
KIM
POSSIBLE PLATFORM |
UBI SOFT (DIGITAL
ECLIPSE) 1
PLAYER
|
|
This is a pretty standard, and fairly simplistic, side
scrolling platformer that's greatly strengthened by its association
with the excellent Disney cartoon Kim Possible. The game just
couldn't work without it... it would be much too bland if it weren't
for Kim's slick moves (including the most gorgeous wall climb
animation you've seen anywhere), the stylized background artwork,
and full motion video footage directly from the series. Fans
of the show definitely need to check this out... the game and
cartoon complement one another marvelously. Everyone else will
see Kim Possible for what it is- a generic platformer with nice
animation- and won't give it more than ten minutes of their
time.
KIM POSSIBLE
2 ACTION/PLATFORM |
DISNEY
(A2M) 1
PLAYER
|
|
Teen superspy Kim Possible sets out to defeat her
bumbling arch nemesis Drakken for the last time in this sequel,
subtitled The Demise of Drakken. Like the previous game, Kim
Possible 2 is a side-scrolling platformer based on the Disney
animated series. However, this has more depth thanks to
larger, less linear levels and a grappling hook which gives you the
freedom to explore them. It's often extremely
difficult to reach higher ground with the grappling hook, but
persistence will ultimately reward you with hidden items,
like cards which reveal more information about the stars of the
Disney cartoon. However, the game just isn't as
satisfying as Konami's Ninja Cop... while the characters are
larger and more detailed, the level design lacks that sadistic
genius that made Ninja Cop so addictive. It's good enough for
Kim Possible fans, but even they will start to lose their patience
with the game when they're forced to guide animal sidekick Rufus
through a frustating gauntlet of claustrophobic air vents and
spinning fan blades.
KING OF
FIGHTERS EX FIGHTING |
SAMMY (MARVELOUS, ARTOON) 1-2
PLAYERS
|
|
Don't put away those Neo-Geo Pockets just yet, folks... you'll
still find the best portable version of King of Fighters on that
system. The problem with KOF EX on the Game Boy Advance is
that it wasn't designed by SNK... Pinobee creators Artoon took the
reins instead, and made a lot of the same mistakes that Virtucraft
did with Mortal Kombat Advance. The backgrounds are washed
out, the characters don't move very smoothly, and the gameplay is
responsive but more confusing than necessary. EX also suffers
from its own unique flaw... uneven design. Characters will
open their mouths to talk, yet nothing will come out. You'll
hear almost realistic instruments mixed into the near-NES quality
soundtrack. There are plenty of strikers but you'll have a
hell of a time coaxing them out. By the time you're finished
fighting Geese Howard (three times in a row...), you'll sweat
bullets worrying about how Guilty Gear X, Sammy's next fighter for
the Game Boy Advance, will turn out.
KING OF
FIGHTERS EX 2: HOWLING BLOOD FIGHTER |
MARVELOUS, PLAYMORE
(SUN-TEC) 1-2
PLAYERS
|
|
Disappointed with King of Fighters EX? Well,
just about everyone was, but luckily, the sequel is so much better
that its only real rival on the Game Boy Advance is Street Fighter
Alpha 3. It's tough to decide which of these fighting
games comes out on top, but that will depend largely on the player's
preference for Capcom or SNK style gameplay. If you're a big
fan of the Neo-Geo, this is the game you'll want the most. I
can't imagine an SNK supporter who wouldn't want Howling
Blood, since it's so faithful to the arcade games, yet offers new
artwork and characters that weren't available in any of
them. Howling Blood isn't quite as good as King of
Fighters 2000, the game it uses as a template, but it does
outperform earlier KOF games on the Neo-Geo, and in comparison to
the unfortunate previous release on the Game Boy Advance, there's no
contest... Howling Blood is far superior.
KLONOA:
EMPIRE OF DREAMS ACTION, PLATFORM |
NAMCO 1 PLAYER
|
|
Klonoa's first adventure on a handheld was one of the few games
that kept the original Wonderswan from being totally useless, and
this one, presented in full color, is better. However, you're
going to be disappointed if you're comparing it to Klonoa's
Playstation games, which had beautiful graphics with stunning 3D
perspectives and challenging puzzles. The puzzles are here,
but the great graphics are not... they're pretty average, with small
characters and minimal shading. The game plays pretty well,
but as always, Klonoa's abilities are very limited. It's hard
to get excited about endlessly inflating enemies after you've played
the much more varied Wario Land 4.
KONAMI
ARCADE ADVANCED ACTION |
KONAMI (SOUND BY FACTOR FIVE) 1-2
PLAYERS
|
|
I know, you're still angry about what Midway did to their classic
games collection. I am too, but those games were already given
all the respect they deserved on other portables, particularly the
Lynx. Meanwhile, other classics like Time Pilot, Gyruss, and
Scramble had never been translated to any handheld, an oversight
which has only recently been remedied by Konami Arcade
Advanced. As penance for making us wait so long, Konami has
added new features to each of the six games on the cartridge.
You'll be surprised by what they've added, too... remember the two
player mode for Yie Ar Kung Fu that they hinted about in Konami
Arcade Classics? Well, it wasn't in the Playstation game, but
it IS here, and you won't even need a second cartridge to take
advantage of it. Scramble and Frogger fans are even luckier...
they get enhanced versions of their favorites that look and sound
nearly as good as Konami's standalone versions of Frogger and
Gradius (remember, according to Gradius Galaxies, Scramble fits into
the series' timeline). Even with all these bonuses, the game
isn't as airtight as its Playstation counterpart... Yie Ar Kung Fu
has major sound issues, Time Pilot's graphics are a little small,
and Rush 'n Attack is, well, Rush 'n Attack. Still, you'll
want this in your collection RIGHT NOW if you're a fan of Konami or
any of its games from the early to mid 1980's.
KONAMI
KRAZY RACERS RACING |
KONAMI 1-2
PLAYERS
|
|
Wai wai wai wai wai why would you want this game if you've
already got Super Mario Kart: Super Circuit? Well, for
starters, it's faster. The extra speed translates into extra
challenge for the player, a plus for anyone who felt that Super
Circuit was too easy. Speaking of challenge, it also seems
like the opponents in Krazy Racers are more aggressive... you'll
find yourself struggling to hold your place against them, if you're
lucky enough to dodge their constant attacks. The weapons in
the game are worth mentioning, too... they're pretty unusual for a
kart racing game, ranging from lightning strikes to portable
holes. These in turn lead to some very cartoony sight gags,
which helps distinguish Krazy Racers from other games in
the genre. The Konami characters also help create some
distance between this game and Super Circuit, but they have the
unfortunate side effect of making Krazy Racers seem a little
forced. Don't get me wrong... I love Konami and I'm quite fond
of their characters, but it seems like the cast was poorly
chosen and shoehorned into a game that doesn't really suit them
(there's no possible way you can convince me that the ninja from
Metal Gear Solid belongs here). Nevertheless, Konami
Krazy Racers is good to have around if you're a little too familiar
with the tracks in Super Mario Kart: Super Circuit.
LADY
SIA ACTION, PLATFORM |
TDK MEDIACTIVE 1
PLAYER
|
|
If you grew up playing games on an Amiga, boy are you going to
love this. Lady Sia's got a very European, almost
Psygnosis-like feel to it, with exaggerated background artwork,
muted colors that strike a middle ground between pastels and earth
tones, and well animated, slightly silly characters. Even the
music will sound very familiar to you... although you probably won't
be too impressed with it. Fortunately, Lady Sia isn't as
demanding as most British games, and there's more freedom as well...
there are no Shadow of the Beast moments where taking the beaten
path will get you beaten to death. Sia isn't overflowing with
technique or hidden items, but you might want to consider spending
some time with this lady if you're interested in a more
straightforward and approachable side-scrolling platformer.
Speaking of ladies, women will really appreciate this game, because
Sia's a princess with a backbone who's cute yet modest... you can
climb her up that ladder a hundred times and you're never, ever
going to get a panty shot out of the deal.
LORD OF THE
RINGS: THE TWO TOWERS RPG/ADVENTURE |
ELECTRONIC ARTS
(GRIPTONITE) 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
It's as close as you're going to get to Diablo on the GBA. That's
the best way to sum up Lord Of the Rings: Two Towers. The
developer, Griptonite, did a fantastic job of fitting the Lord Of
The Rings theme into the Diablo mold. Even more amazingly, it's
multiplayer! You can personally customize your character quite a bit
and there's five of them to choose from, including Legolas, Aragorn,
Frodo, Gandolf and Eowyn. There's a lot of playtime right
there. Graphically, the game fares well and the music is
appropriately moody and at times sinster. Likewise, the control is
pretty solid, save for some minor and infrequent hit detection
problems. As with most other movie-based games, there's also some
movie clips to watch, but there's not much in the way of extras
beyond that. Also, a lot of the story has been trimmed away, but
this is probably for the better, as it speeds up the gameplay.
The designers must figure that if you don't know the story, why
are you playing the game? Fair enough, I suppose. Still, for a
multiplayer Diablo clone on the go, you could do a lot worse. It's
definitely worth the money, and worth bugging your friends to buy a
copy so they can tag along on your quest to dump the ring in Mount
Doom.
MARBLE MADNESS / KLAX ACTION /
PUZZLE |
DSI (FRAME
STUDIOS) 1-2
PLAYERS
|
|
Take a specialized action game that was never well suited
to handhelds, then combine it with a quirky puzzle title that's
a perfect fit for portable gaming, and you've got this modest
collection that offers an equal mix of satisfaction and
disappointment. The disappointment comes from an
unplayable conversion of Marble Madness that suffers not only from
the Game Boy Advance's lack of a trackball, but from lousy physics
that leaves your marble rolling at light speeds down inclines and
over the edge of the nearest cliff. The marble doesn't
steadily pick up speed as it rolls like it did in the arcade game,
resulting in gameplay that's sloppy, unrealistic, and above all
else, incredibly frustrating. Fortunately, Klax comes to the
rescue with a more than adequate conversion of the creative puzzle
game that briefly distracted gamers from Tetris in the early
1990's. The colors aren't as striking as they were in the
arcade game, but the gameplay is right on target... your tile
catcher slides across the bottom of the conveyor belt with all
the razor sharp precision you WON'T find in Marble
Madness. If there's any reason to purchase this
collection at all, Klax is it... it's not the first conversion
of the game on a Game Boy system, but it's certainly the best.
MARIO AND
LUIGI: SUPERSTAR SAGA ACTION/RPG |
NINTENDO (ALPHA
DREAM) 1-2
PLAYERS
|
|
I've never been fond of role-playing games, but
there's something about the Mario RPG series that always keeps me
coming back for more. Is it the clever writing? The
battles that require both smart decisions and sharp reflexes?
The wide selection of enemies, taken from games dating as far
back as the original Mario Bros.? Or the
fresh ideas introduced in every new sequel?
It's tough to say just what makes the Mario RPG games so appealing,
but you'll find plenty of that magic in Mario and Luigi:
Superstar Saga. The latest game in the series features both
Mario and Luigi, working together to defeat a new enemy who
threatens the Mushroom Kingdom. The brothers must
cooperate to reach the top of high walls, cross wide gaps
between platforms, and perform devastating attacks.
Unfortunately, the control scheme used to guide both brothers
through the game is complicated and confusing, tarnishing an
otherwise fantastic experience. The worst part is that
although Mario and Luigi lends itself extremely well to
being enjoyed with two players, it's just not possible... the
only way you can experience the game with a friend is to invite
him to play Nintendo's all-too familiar remake of Mario Bros.
MARIO PINBALL
LAND PINBALL |
NINTENDO
(FUZE) 1
PLAYER
|
|
The rivalry between Mario and Sonic continues with Mario Pinball
Land, Nintendo's answer to last year's Sonic Pinball Party. This
time, it's Mario's turn to come out on top. Mario Pinball Land has
its faults (tiny playfields being number one on that list), but it's
more fun and a whole lot more impressive than either of Sonic's
pinball titles on the Game Boy Advance. As Mario (squashed into an
even rounder shape), you'll save Princess Peach in the usual manner,
by defeating enemies, collecting the items they drop, and finding
clever ways to defeat enormous stage bosses. It takes patience and
excellent hand-eye coordination to beat some of the rounds... in
one, you'll have to knock a quartet of snowmen dizzy, striking all
four quickly before any of them can recover from the attack. In
another, you'll open trap doors containing bombs, then use your
flippers to hurl the explosives at a menacing blowfish. You'll need
to do all this while keeping Mario in play, which makes the game
pretty tough. Fortunately, you can purchase familiar items like
size-increasing mushrooms and drain-blocking pipes to keep you from,
heh, losing your marbles. Overall, the game is pretty solid, but
most people will agree that the great graphics in Mario Pinball Land
are what really sells the package. They're rendered, but they're
also a lot sharper and more colorful than you'd expect.
MARIO VS. DONKEY
KONG ACTION/PUZZLE |
NINTENDO
(NST) 1
PLAYER
|
|
People are going to hate me for this, but
nevertheless, it must be said. Mario's lacking something
in his latest adventure, and that something is a set of reproductive
organs. He's not even rescuing damsels in distress
anymore... in Mario vs. Donkey Kong, he's trying to save a bunch of
toys from the clutches of the gorilla who helped make him
famous. Yes, toys. This has to be Mario's most
testosterone-free adventure yet, but fortunately, it's so full of
fun that you'll barely find yourself wondering just when Nintendo
had their popular mascot spayed and/or neutered. Anyway,
to pursue the big ape and rescue your (ugh...) toys, you'll need to
bring a key from one part of each stage to a door residing
elsewhere. It sounds easy, but the spikes, switches, and
enemies in each stage will force you to come up with clever ways to
get from point A to point B. The great graphics (rendered
though they may be) and sound will keep you in a good mood even when
you find yourself frustrated by the game's more difficult puzzles,
and the battles with Donkey Kong will make you glad you stuck it out
to the end of each level. The game is an altogether
rewarding experience... even if it seems like at least part of Mario
is missing.
MASTERS OF
THE UNIVERSE ISOMETRIC ACTION |
TDK 1 PLAYER
|
|
C'mon, admit it. You loved the He-Man cartoon
when you were a kid. I know I did! I was really excited
when I heard the big guy was making a comeback, but I didn't have
high expectations for his video game. I wasn't disappointed
when I finally played this dumbed down Diablo clone based on the
Masters of the Universe license, but I'd still leave it on the
shelves along with the Orko action figures. Why? Well,
for starters, it's kind of ugly. Instead of
drawing crisp, clean characters, the designers copped out and
used computer rendering instead. As is typical on the Game Boy
Advance, the rendered characters are poorly defined and lack
color. If it weren't for the detailed isometric backgrounds,
Masters of the Universe would be a complete eyesore. The
gameplay fares better, but it isn't entirely solid... although you
can count on He-Man to leap over gaping chasms, he's lousy with his
sword, getting tagged repeatedly by enemies as he struggles to
defend himself. The only part of the game that's truly manly
is the soundtrack... the majestic themes are extremely impressive by
Game Boy Advance standards and fit the license perfectly.
Other than that, He-Man's muscles look pretty weak and flabby in
comparison to other action RPGs on the system, including Zelda: A
Link to the Past and Shining Soul.
MEGA MAN BATTLE CHIP
CHALLENGE STRATEGY (sort of...) |
CAPCOM
(INTIGRAPHICS) 1-2
PLAYERS
|
|
I gave this game a chance, I honestly did. I
played it for hours, thinking that I was stuck in some kind of
training mode, until I came to the bitter realization that I was
never going to have any control over my character or his
attacks. Now, I understand that strategy games aren't exactly
packed with action, but they DO offer the player a chance to
interact with the game and help determine its outcome.
Unfortunately, you never get that opportunity in Mega Man Battle
Chip Challenge. You purchase chips before each battle, slot
them into a branching path, then enter battles with opponents.
From this point until the end of each match, the only reason you'll
need to hold the Game Boy Advance is to skip each line of dialogue
as your Net Navi clashes with its opponent. You're given two
chances to offer some assistance, but past that your digital
sidekick is on its own. After "playing" this for an hour, you
start thinking that Capcom threw this together just to use all
the graphics they had left over while making the Mega Man:
Battle Network games.
MEGAMAN
BATTLE NETWORK ACTION, RPG |
CAPCOM 1-2
PLAYERS
|
|
Capcom's latest reinvention of the Mega Man series has a bit of
Digimon flavor to it... a bunch of kids run around fighting evil
with their best friends, living software that exists in a parallel
world on the Internet. Many of the characters you remember
from the Mega Man series are here as well, but they've been
completely redesigned, looking more threatening and
futuristic. The style of gameplay is quite different, too...
it's split between Lan's reality and Mega Man's adventures in
cyberspace, with each character's actions benefitting the
other. For example, Mega Man can unlock computer controlled
doors in a school held hostage, and Lan can disable the trap that
holds Mega Man in place like some kind of virtual fly paper.
Only Mega Man can fight enemies, and his battles are a weird cross
between the previous Mega Man games, a standard RPG, Atari's
Tempest, and the card game Uno. Yes, that'll actually make
sense after your first handful of battles, and you'll even have a
lot of fun fighting the bosses. However, the constant fights
get incredibly irritating when you're just trying to reach a door or
an important item, and the perplexing round designs don't help
matters either. Who's the webmaster in this city anyway, MC
Escher? I'd still recommend Battle Network, though... the
characters have a lot of personality, the graphics are amazing (your
eyelids will spring open when you see the transition from Lan's
world to Mega Man's!), and the soundtrack is better than anything
I've heard from the Mega Man series in a long time.
MEGAMAN AND
BASS ACTION |
CAPCOM 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
It took you long enough, Capcom... we
waited roughly five years for this, but thank you.
Really. Thank you, for taking an old game that wasn't released here
in the States and making it new for us Americans (the scary
thing is, the mock up Jess had on the site was pretty close).
Essentially Megaman 9, Megaman and Bass has the same high standards
as most Megaman games and the same tried and true method of "beat
the boss, get a power". And whoa! It isn't Wily running
around, but some new guy named King Robot has declared
himself....uh, king of the robots. Cool, I guess. What really
IS cool are the game's great cartoony graphics and the chance
to collect CDs to form a database on all the robot bosses EVER. A
Super Famicom game only recently ported to the GBA (don't play coy,
as if you didn't know), Megaman and Bass is another fine offering
from Capcom. It's a little more difficult than most of the Megaman
games in the first series, but not impossible... and with the
collection feature, you can be sure that good times will be had by
all.
MEGA MAN
ZERO RIDICULOUSLY HARD ACTION |
CAPCOM 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
I know Capcom was trying for a hard game here, but come on!
Easily one of the hardest games ever created, Mega Man Zero
is just ridiculous. The nice anime inspired graphics, pretty
good controls and intriguing Megaman X side story (hey, we found
Zero! And Megaman X is apparently CRAZY! WOOOOOOOOOOOO! GO FUTURE!)
mean nothing when paired with the stupid hard difficulty. Powerups
are few and far between (levelling up your weapons by constantly
shooting enemies is NOT fun), and the nearly worthless Cyber-Elf
powerup system adds to the already high level of frustration. So
what if you get a password and ranking to see how well you did?
Nobody can beat the damn thing except for those who GameSharked
it. You may have thought Rayman was bad, but Rayman has NOTHING
on this game. A word to the wise... unless you like screaming, try
something easier on your blood pressure because Megaman Zero is
definitely NOT it.
METAL SLUG ADVANCE ACTION /
SHOOTER |
SNK
PLAYMORE 1
PLAYER
|
|
It looks just like Metal Slug, and it sounds just like Metal
Slug, but this Game Boy Advance release is very different from the
military shooters that were so popular on the Neo-Geo in the
1990's. This time, you won't get far by relying solely on your
trigger finger and a pocket bulging with quarters. Success in
Metal Slug depends on your ability to both memorize and navigate the
rough terrain, littered with enemy soldiers and instantly fatal
pits. Unlike the previous games, you're given a small health
bar that will cushion you from a few hits. However, once the
health bar is emptied, you can't jump back into the action
at the exact spot you died... you're sent back to a checkpoint, and
robbed of all the hidden items you uncovered in the stage.
This makes Metal Slug Advance a much different experience
from SNK's money-hungry arcade games... an experience that
isn't quite as satisfying thanks to the weak level design. The
stages are frustratingly linear, and lack the distinctive
details and organic scenery that helped make the original Metal Slug
a classic. Instead of marching over sandy
shores, scaling to the top of rickety scaffolding, and driving
your tank over shimmering waterfalls, you get a seemingly
neverending stretch of drab forest, followed by a dimly lit cavern
lined with piles of stones. Despite its shortcomings, Metal
Slug Advance's sharp control and a punishing difficulty level will
keep fans of the series occupied until they've given the real thing
sometime next year.
METROID
FUSION ACTION |
NINTENDO 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
It's here, and it's freaking beyond sweet... but there's
something wrong with having a linear Metroid that takes under
five hours to beat. Part of Metroid's original appeal was that
you were free to explore a very large area. Metroid Fusion
isn't strictly linear, but you do have to follow a set
path to get anywhere. That doesn't stop the game from being
terrifically fun, with moments that are right on par with the other
Metroid games. A couple of scenes with the SA-X are straight
out of Resident Evil 3's crib notes (it might as well have been
chanting "S.T.A.R.S."...), but I was left wanting the SA-X to
actually ATTACK me. There's no way Nintendo could screw up the way
the game looks and sounds... Samus's new suit looks bio-creepy cool,
the bosses are fantastic, the music gets you going and the story is
much more pronounced than in previous Metroids. That's due in
part to the linear play, I suppose so that's not a terrible
thing. Even though the game is dreadfully short, it's still a worthy
buy for the fact that it's fun and you can use the data you earned
in Metroid Prime for the GameCube. God bless GameCube/Game Boy
Advance connectivity!
METROID
ZERO ACTION/ADVENTURE |
NINTENDO 1
PLAYER
|
|
Ignore what you've heard... this is no mere remake of
the original Metroid. It sure seems like one at first, but
spend some time with Metroid Zero and you'll discover that it's an
entirely new adventure. Everything you remember from the first
Metroid has been changed... Samus has abilities taken from the other
games in the series and the levels are even more massive and
deviously designed than before. There are challenging new
bosses guaranteed to take you by surprise, and the original
cast of characters have been made more theatening. If you're
expecting Kraid to be the puny runt he was in the NES game, boy
are you in for a big, BIG surprise! Despite all these
differences, this game does have one thing in common with the
original... it's a more traditional Metroid game than Metroid
Fusion. There are no X viruses floating around, no evil Samus
clone relentlessly pursuing you, and none of the suffocating
linearity that made Fusion beatable in a couple of days.
MIDWAY
ARCADE CLASSICS ACTION |
MIDWAY (POCKET STUDIOS) 1
PLAYER
|
|
This is awful! What kind of sad excuse for a collection IS
this, anyway? Considering the consistantly high quality of the
previous Midway Arcade Classics games, I thought it was a guarantee
that this would be worth buying. It looks like I was sadly
mistaken. Midway was just as foolish to hire someone other
than Mass Media or Digital Eclipse to make this game, because the
conversions of Robotron, Sinistar, Joust, and Defender are sloppy,
tough to play, and riddled with flaws. Joust has inaccurate
character artwork and unrealistic physics. Robotron's got a
piss-poor control scheme and cheap special effects. It's
nearly impossible to aim in the super cramped Sinistar, and
Defender? Bleh, who wants that? If they had to give us a
game in that series, it should have been Stargate. The only
thing mindblowing about this misbegotten collection is that the
Super NES and Genesis versions were better... a whole lot
better.
MORTAL
KOMBAT ADVANCE FIGHTING |
MIDWAY (VIRTUCRAFT) 1-2
PLAYERS
|
|
Listen up, Midway. You might have been able to get away
with releasing lousy software on the Game Boy Color, but things are
different now. The Game Boy Advance is a more powerful machine
with an older fan base... there are adults playing this system, and
they've seen enough quality Game Boy Advance games to know what it
can do. They'll consider Mortal Kombat Advance an insult,
which is the only conclusion they could come to after playing the
worst conversion of Ultimate Mortal Kombat 3 ever made. I
haven't played a fighting game on the Game Boy Advance that wastes
the system's power as masterfully as MKA, and with any luck, I never
will. The game is an eyesore in comparison to the Super NES
and Genesis (yes, Genesis) versions of UMK3, with hideously washed
out backgrounds and small, anorexic characters. The physics
are a mess, and the gameplay is even worse... if you thought the
other Mortal Kombat games were cheap, you'll go mad when you watch
your character bounce around the screen from being juggled to death,
often because the computer opponent keeps repeating the same
move. I guess Midway can't be bothered to make an enjoyable
Mortal Kombat game for a lowly handheld system, so let's not trouble
them any further with our money. After all, they might have to
take it all the way down to the bank or something.
MORTAL
KOMBAT: DEADLY ALLIANCE FIGHTING |
MIDWAY 1-2
PLAYERS
|
|
Wow... I never thought I'd actually say this, but I
think I'm gonna miss the old Mortal Kombat. Deadly Alliance
has many of the trademarks of previous Mortal Kombat games, but the
gameplay was left behind in favor of something new and different...
but not necessarily better. There are no more lightning fast,
adrenaline-pumping battles... you're given close range combat in the
Virtua Fighter vein instead. Traditional Mortal Kombat attacks
like Sub-Zero's iceball and Scorpion's harpoon help close the gap
between distant players, but these classic moves are less effective
than before now that players can dodge them with a
simple tap of the up or down button. The gameplay is
solid, but the major changes to the Mortal Kombat engine might
tear your heart out (both figuratively and literally) if you're a
devoted fan of the series. Furthermore, Deadly Alliance's
design makes unreasonable demands of the Game Boy Advance hardware,
resulting in some of the ugliest graphics on the system since Tekken
Advance.
MR. DRILLER
2 ACTION, PUZZLE |
NAMCO 1-2
PLAYERS
|
|
Yowza! The sequel to Mr. Driller sounds as good as Iridion
3D looks... in addition to adorable music, there's more spoken
dialogue than you'd ever expect from a portable. It's even
more amazing than the theme song from Faselei! for the Neo-Geo
Pocket, and a whole lot more clear, too. However, with the
sound turned down, it's just as clear that the game is pretty
simplistic, just like the first Mr. Driller. There's a new
character (with no apparent advantages over Susumu other than a less
obnoxious voice), and you'll find one ups hidden deep within the
stacks of colorful blocks, but there's still no trace of what the
Mr. Driller series needs the most... challenging puzzles.
Still, even though you could play this game with the D-pad taped
down, there are a lot of people out there who dearly love Mr.
Driller, and I suspect they won't be disappointed with this
sequel.
MR.
NUTZ ACTION |
INFOGRAMES 1
PLAYER
|
|
Back when it was first released, Mr. Nutz was a
charming platformer, certainly not on Mario or Sonic's level but
nevertheless impressive with its vibrantly colored backgrounds and
solid gameplay. These days, it's much harder to appreciate Mr.
Nutz... its linear levels and lack of variety make it seem rather
drab, even with its appealing graphics. It's still fun,
though, in a fruity European sort of way. If it gives you any
idea, Mr. Nutz spends a lot of time battling such intimidating
foes as incontinent porcupines, dancing thistles, mop-topped
fairies, and catapillers who seem determined to steal your Cookie
Crisp. If you grew up with an Amiga, none of this will
strike you as odd, but if you spent your childhood playing NES
or Genesis games it may take you a while to adjust to the very
British presentation.
MONSTERS,
INC. ACTION, PLATFORM |
T*HQ (NATSUME) 1
PLAYER
|
|
I get it now! It's all a terrible mistake! Natsume
was supposed to make Pocky and Rocky for the Game Boy Advance, and
ALTRON was originally hired to design this, except the projects were
somehow mailed to the wrong companies! That perfectly explains
why Natsume's obvious talents were wasted on this adaptation of the
film that looks and sounds terrific, but is about as fun as, well,
running around a convoluted house picking up stale pieces of candy
while avoiding enemies you can never actually kill. Even if
it's got a Disney license, a game automatically loses points with me
if it's got foes you can't eliminate. It takes a lot away from
the game, and the playfields that don't offer much freedom of
movement leave you with even less as a result. If you liked
the film enough to waste your money on cheap products with the
Monsters, Inc. logo stamped on them, head to the local toy store and
get a stuffed Sulley toy instead. At least you can be sure
HE'LL have John Goodman's real voice.
MUCHA
LUCHA: MASCARITAS OF THE LOST CODE SIDE-SCROLLING BEAT 'EM
UP |
UBI SOFT (DIGITAL
ECLIPSE) 1
PLAYER
|
|
I didn't think anyone could make a side-scrolling beat
'em up that's even more boring and pointless than Super Duper Sumos,
but Digital Eclipse has somehow managed to do it. Uh...
congratulations? Anyway, Mascaritas of the Lost Code is based
on a cartoon starring a handful of kids training to be Mexican
wrestlers. You'd think this would have some promise as a video
game, but you won't find anything that even remotely resembles
wrestling in Mucha Lucha. Your fighter has none of the
graceful, stylish moves you'd expect from a luchador... just
punches, kicks, and a not-so-special special attack that takes
forever to charge. The only thing that differentiates Mucha
Lucha from Super Duper Sumos is that the graphics are horrible,
perhaps the worst you'll ever see on the Game Boy Advance. In
fact, it's safe to say that Mucha Lucha is both the worst
fighting game and the worst wrestling game on the
system.
NAMCO
MUSEUM ACTION |
NAMCO (MASS MEDIA) 1
PLAYER
|
|
I guess this makes up for Mass Media's other Namco Museum
ports. It's got a few of the same flaws, but they're
forgivable; perhaps even necessary on a portable system.
Besides, the games are all well translated... Ms. Pac-Man in
particular is better here than it was on the Dreamcast or N64.
Galaga and Galaxian don't look quite as nice, but the aliens, as
small as they are, are still just as graceful, flying in all the
beautiful formations you remember from the arcade games. Dig
Dug, on the other hand, looks just like the original thanks to a
scrolling playfield. Every game plays well, and
nothing's been removed or drastically changed... even the sound
effects and most of the music were perfectly recreated.
NAMCO MUSEUM 50th
ANNIVERSARY CLASSIC COLLECTION |
NAMCO (DIGITAL
ECLIPSE) 1-2
PLAYERS
|
|
It's awfully hard to imagine a scenerio where it would make sense
to buy this, but here goes! All right, say you didn't have a
PSP and couldn't play the fantastic Namco Museum: Battle Collection,
which contains all the games on Namco Museum 50th Anniversary
plus a whole lot more. Let's also say that you couldn't find
used copies of the original Namco Museum and Pac-Man Collection for
the Game Boy Advance, which are also quite good, and together would
cost about the same as this more recent release. Now let's
assume that you've got an allergy to PC emulation and home game
consoles that makes you break out in a painful rash... that rules
out MAME and the three home versions of Namco Museum 50th
Anniversary. Finally, let's pretend that you grew up playing
nothing but Pac-Man and Ms. Pac-Man, and didn't really care
how the other games on the cartridge turned out. If all
of these hypothetical situations were true, then maybe, just maybe,
you'd have a good reason to run out and buy this cartridge.
However, it's a lot more safe to assume that you'll be disappointed
with the lackluster conversions of Dig Dug, Rally-X, and especially
Galaga, which suffers from compressed graphics and a shaky frame
rate. Pac-Man and its sultry sequel hold up a little better,
comparing favorably to the translations on Pac-Man Collection
and the original Namco Museum, but it just isn't smart to waste good
money on conversions that are as good, but not better,
than what's appeared on previous Namco collections.
NICKTOONS FREEZE FRAME
FRENZY ACTION |
T*HQ
(ALTRON) 1
PLAYER
|
|
Other reviewers will proclaim this to be one of the most original
games on the system, but don't you believe 'em! The truth is that
Nicktoons Freeze Frame Frenzy is closely patterned after Photograph
Boy, a Japanese release for the Turbografx-16. It was never released
in America, but its wacky characters, hilarious comedy, and
deliciously different gameplay made it a big hit on the Internet.
It's no wonder that Altron brought this formula to these shores on
the Game Boy Advance, and it's not much more surprising that they'd
associate it with the Nicktoons license... after all, Photograph Boy
looked just like a Nickelodeon cartoon anyway. Nicktoons Freeze
Frame Frenzy plays just like the game that inspired it... it's a
side-scrolling platformer which forces you to keep your character
safe from harm while taking snapshots of everything that moves. The
graphics are fantastic and the game is extremely faithful to the
license, even borrowing jokes from shows like The Fairly Oddparents
and Spongebob Squarepants, but sadly, Nicktoons Freeze Frame Frenzy
just isn't as fun as Photograph Boy due to a lack of challenge and
mediocre level design.
NICKTOONS
RACING RACING |
INFOGRAMES (CRAWFISH) 1-2
PLAYERS
|
|
I didn't actually think I'd LIKE this. I mean, the last
Nicktoons Racing, released for the Game Boy Color, was a long way
from being spectacular. However, this comes pretty darn close
to being as good as the other kart racers available for the Game Boy
Advance. The playfields in Nicktoons Racing are a little
plain, but roadside details such as the hydrants in Catdog's stage
actually rotate as you drive around them, and there's a really cool
effect when you drive over speed strips... the screen zooms out
slightly as a jet of flame shoots out of your kart, almost as
if the camera's having trouble keeping up with your character as
they zip past their opponents. In addition to the impressive
graphics, the game plays well and is pretty challenging, although
just like Konami Krazy Racers, part of that challenge is derived
from the aggravating pits liberally placed on the tracks.
Still, it's safe to say that you'll really enjoy this if you're a
fan of the cartoons on Nickelodeon... although even the most devoted
Nick viewers may have a tough time figuring out what the oddball
weapons have to do with their favorite shows.
NINJA
COP ACTION |
KONAMI 1
PLAYER
|
|
Looks, and for that matter, names can be
deceiving. Ninja Cop's lackluster title and bland
graphics, well below typical Konami standards, will convince you
that there's nothing special about this game. However, play it
for a while and you'll find yourself hooked by addictive gameplay
that's an equal mixture of two classic action games. Peeking
over crates and tossing shuriken at gun-toting thugs will
remind you of Shinobi, probably more than the "real" thing recently
released on the Game Boy Advance. Catching platforms
with a chain and swinging onto them is straight out of Capcom's
Bionic Commando. The two styles come together to form a
more complex, well-rounded game, and one of the better action
platformers on the system. The graphics and sound lack the
flair you'd expect from Konami, but you'll be so wrapped up in
the game you'll barely notice.
OLD AND NEW
BUBBLE BOBBLE ACTION, PLATFORM |
TAITO (MEDIAKITE) 1-2
PLAYERS
|
|
Old, new... I'll take my Bubble Bobble any way I can get
it! Fortunately, both versions of the game are excellent...
I'd go so far as to say that Mediakite's translation of the original
is better than Acclaim's rather disappointing Saturn version of
Bubble Bobble, thanks to its large, crisp characters and
reliable control. However, the sound is disappointing, thanks
to the inconsistent quality of the instruments playing the classic
Bubble Bobble theme. That's all right, though, because the new
version of Bubble Bobble picks up the slack with a really
impressive, pepped up remix. Bub and Bob, now redrawn and
looking surprisingly thin, can even talk, shouting "Babu!" and
"Yay!" whenever they collect items. Aside from this and the
more detailed backgrounds, New Bubble Bobble isn't much
different from the original, with the same rounds and a very
handy zoom option that lets you view the game in full detail or keep
track of all onscreen enemies on the fly.
PAC-MAN
COLLECTION ACTION, MAZE, PUZZLE |
NAMCO (MASS MEDIA) 1
PLAYER
|
|
I wouldn't have expected this from Mass Media after playing their
rather lousy Dreamcast conversion of Namco Museum. This is an
excellent collection, though... I'd go as far as to say that it's
the best one on the Game Boy Advance. It not only features
Pac-Man Arrangement, the fun arcade game with plenty of variety and
some downright cuddly monsters, but the best home version of the
original Pac-Man I've ever played, and a decent puzzle game for
those times when you've munched all you can munch and you can't
munch no more. There's also Pac-Mania, but trust me, you don't
want that.
PAC-MAN PINBALL ADVANCE PINBALL /
ACTION |
NAMCO (HUMAN
SOFT) 1
PLAYER
|
|
Pac-Man's never had much luck in the world of
pinball, and this half-hearted release by Human Soft (not to be
confused with the folks who first gave the world Fire Pro Wrestling)
does little to break that losing streak. Like Mario's own
pinball game on the Game Boy Advance, Pac-Man Pinball
Advance blends rudimentary adventure elements into the
traditional flipper-flapping action, then throws in a heaping cup of
computer rendering to give the finished product a
21st century sheen. They may have had the same
recipe Nintendo used to make Mario Pinball Land, but
it only takes one bite to realize that Namco and
Human used store brand ingredients in their own creation. The graphics in Pac-Man
Pinball are kind of fugly, with a table that teeters back and
forth as if it's been drinking heavily, and the player never really
understands what needs to be done in order to make progress.
Strike all the targets you want, and eat all the dots and ghosts you
like, but chances are, you'll be stuck on the same table for the
remainder of the game, listening to the same bewilderingly
dramatic background music. If you already have Pokemon
Pinball, the crown standard of silver ball sims on the Game Boy
Advance, feel free to let this one roll down the
drain.
PHALANX SHOOTER |
KEMCO (ZOOM) 1
PLAYER
|
|
This generic side-scrolling shooter is nowhere near as polished
or memorable as Gradius Galaxies, but it does have a few things
going for it. First of all, it's a fairly accurate translation
of the Super NES game (wait, is that a compliment?). Another
plus is that it's fast paced, so you won't have time to think about
how ridiculous the enemies look and how similar the game is to
dozens of other shooters. Finally, the weapon system is
interesting... you can hold up to three guns, and each one has a
built in desperation attack you can use to defend yourself (if you
don't mind losing that weapon afterwards). It's tough to offer
much else in this game's defense, though.
PITFALL: THE MAYAN ADVENTURE
ACTION,
PLATFORM |
MAJESCO 1
PLAYER
|
|
Well, that's a relief. After playing Earthworm Jim, I
thought Majesco's second Super NES port was doomed, but this is
actually very close to the original. The animation is still
fantastic... the vines that were already impressive on the 2600
version of Pitfall! look a whole lot better here, and there's even a
subtle reference to the film Terminator 2 when Harry Jr. sinks into
a mudhole. The gameplay is also quick and smooth, although
using the shoulder buttons for some of the weapons is a little
clumsy. The only thing that seems to be missing from the Super
NES version of The Mayan Adventure (aside from the hidden version of
the original Pitfall!, but you can thank the lawyers at Activision
for this) is a lot of color. The backgrounds are so washed out
that even the color deficient Genesis version looks more
attractive.
PINOBEE:
WINGS OF ADVENTURE ACTION, PLATFORM |
ACTIVISION (ARTOON) 1
PLAYER
|
|
Y'know, I had a soft spot in my heart for this one; at first,
anyways. I was won over by the ability to aim your character's
stinger at not only the bad guys but annoying non-player characters
as well. Better yet, after he attacks one of the useless
morons, Pinobee takes time to brag about it in his diary, sometimes
describing that he stung them because they were too bossy. I
could sure use a guy like him in my party the next time I play one
of those generic RPGs... those annoying townspeople would think
twice before demanding that I find their stupid little
trinkets! But oh yeah, back to the review. I can't get
into Pinobee now that Sonic Advance has been released... the
graphics that were once an impressive demonstration of the Game Boy
Advance's color palette just look blurred and messy now. The
gameplay is similarly out of focus... Pinobee's got a half dozen
ways to cheat gravity but only a couple of attacks, and the enemies
just aren't aggressive enough to make the game exciting. Sonic
Advance has raised the bar for platformers on the Game Boy Advance,
and now matter how high he flies, a second rate mascot like Pinobee
will never be able to clear it.
PINOBEE AND
PHOEBEE ACTION, PLATFORM |
HUDSON
(ARTOON) 1
PLAYER
|
|
I don't know why Hudson Soft kept this a secret...
it's the first Pinobee game people might actually want to
play. In this sequel to the underwhelming original, the quest
of heart passes from Pinobee to his freshly manufactured sister
Phoebee after a nasty looking villain tears it out of her chest
(viva la Mortal Kombat!) and scattered the pieces throughout
several stages. Both Pinobee and Phoebee are playable, and
each have advantages that give the player an incentive to switch
between the two characters. You can close the gap between
their abilities by collecting CDs in each round, then using them to
improve the bees in a variety of areas. It's a much more
logical and intuitive power up system than what was
in the first Pinobee, and makes the game a lot more fun and
addictive. In fact, just about everything in Pinobee and
Phoebee is better than in the first game... the graphics are more
crisp, there are a lot more cutscenes (sometimes in the
rounds themselves rather than just between them), and
there's no irritating head bloat once your character runs out of
boost power- you're given an easy to read meter instead.
There's still too much computer rendering going on for my tastes,
but Pinobee and Phoebee has everything else you'd expect from the
best Game Boy Advance platformers, right down to the cute
sidekick.
POKEMON
RUBY/SAPPHIRE RPG |
NINTENDO 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
Love it or hate it, Pokemon has clung to the belly of America and
won't let go. Now in its third original version, the Pokemon series
is, pardon the term, evolving into a much more streamlined RPG. New
to this version is much more in depth stats and powers for your
monsters, dual battles (two on two, although unfortunately these
battles are few and far between, plus they aren't mandatory) and a
much higher overall difficulty. You can't cheat and bring in the old
monsters you raised, and you can't exploit some game glitch. Welcome
to Painsville... population, you and your bitch ass monsters. You
will have to do some old- fashioned level up tricks, but that's part
of the Pokemon appeal... watching your creatures grow and eventually
changing them into more powerful forms. Although a lot has
changed, it doesn't look much different. It just looks like there's
better use of the color palette and there's a bit more animation in
battles. It would have been nice to see a bit more...pizazz added to
a Game Boy Advance Pokemon title instead of such a "safe bet
approach". Oh well, as it stands, it's not just for kids and it's a
time consuming RPG, what more could you want?
PONG / ASTEROIDS / YAR'S
REVENGE CLASSIC COLLECTION |
DSI
(ECi) 1-2
PLAYERS
|
|
Just how many of these lackluster classic collections is
Destination Software planning to release, anyway? I hope
this'll be the last one, because I just don't think I can take
the heartbreak. Anyway, this is a conversion of two Atari
arcade games, along with a 2600 classic that was the system's first
killer app. Unfortunately, Yar's Revenge doesn't fare nearly
as well on the Game Boy Advance... while all the raw sound effects
are accurately reproduced, the gameplay lacks the frantic pace that
made the original so intense. Your mutant fly no longer
darts around the screen, instead sluggishly wading through it like
he's stuck in a puddle of thick intergalactic molasses.
Asteroids is a more acceptable translation, although its fuzzy
vector graphics and cheap animation put it a step behind the port
included in Atari Anniversary Collection. Finally, there's
Pong, which is... well, Pong. The conversion doesn't
disappoint, but then again, it's doubtful that anyone would approach
a game this old with high expectations. Put these three
games together, and you're left with the most underwhelming classic
collection on a handheld system since, er, the last one Destination
Software released.
POWERPUFF
GIRLS: Mojo Jojo A-Gogo SHOOTER |
BAM (SENNARI) 1-2
PLAYERS
|
|
I'm a little tired of the sentence you'll invariably read in
reviews of licensed games... you know, where the reviewer claims
that "fans of (insert cash cow film or television series here) will
enjoy this." I've always felt that, if a game is crappy,
nobody should be subjected to it, even if they can name all
the droids in the Star Wars series and found ET in the Phantom
Menace before everyone else. Anyways, as much as I hate to do
it, I've got to start this review by saying, "fans of The Powerpuff
Girls will enjoy this." If I liked the cartoon, I probably
would have been willing to forgive this game's primitive animation
and ugly backgrounds, and would instead talk about the great music,
well drawn cut-scenes, and the play mechanics that are reminescent
of long forgotten shooters like Air Zonk and Rabbit Punch. I
can't get too excited about any of this, though, because I think The
Powerpuff Girls are overrated... and I can't blind myself to the
fact that the gameplay (as innovative as it may be) is flawed,
simplistic, and occasionally frustrating. If Sennari includes
Mojo Jojo A-Gogo's promising play mechanics in an improved sequel,
they might come up with a game that everyone will enjoy.
PREHISTORIK
MAN ACTION, PLATFORM |
TITUS 1 PLAYER
|
|
I didn't expect much from this game... the title character looked
pretty ridiculous, and besides, it was by Titus! Yes, they're
the Superman 64 guys. They're also the Xena: Warrior Princess
guys, the Blues Brothers guys, and the guys who couldn't get the
rights to Sonic but tried to embarrass Tails anyway with their own
cheesy fox mascot. With this in mind, you'll wonder how
Prehistorik Man turned out so uncommonly good. It's got the
bright, detailed, cartoony graphics you remember from the best Super
NES games, plus solid gameplay, great voices and music, and a
variety of items that helps add to the game's challenge (beware...
finish the round without a lot of goodies and the village elder will
read you the riot act). If you like stone aged side scrollers,
you'll be really happy with this one... Prehistorik Man feels less
stiff than Chuck Rock, looks sharper than Bonk's Adventure, and has
more depth than Joe and Mac.
PUYO PUYO
ADVANCE ACTION, PUZZLE |
SEGA (SONIC TEAM) 1-2
PLAYERS
|
|
Sega seems to be the only company that can bring a great puzzler
to the Game Boy Advance without compromising it or adding
disturbingly weird characters (you know, like the ones in Hot
Potato). Considering that Puyo Puyo is one of the few Sega
games the Japanese really appreciate, I suppose they felt they
couldn't drop the ball- or rather, the blob- on this new edition of
the series. Anyway, a little girl named Arle and her pet
Karbunkle wander past a gate and meet a series of monsters who
battle the duo in puzzle matches. Blobs rain down in each
player's section of the screen, and to remove them, you just touch
four like-colored blobs together... it doesn't matter how, just make
sure they gel together. Puyo Puyo encourages you to be more
aggressive than that, though... frankly, the only way you'll win is
by attacking opponents with layers of transparent (and therefore
unmatchable) blobs, which can only be created by making
brainstrainingly complex chains of matches. It may be too
tough for most gamers, but experienced puzzle game fans will find it
just as hard to go back to the rather plain Tetris after their first
Puyo Puyo match.
PUYO POP
FEVER PUZZLE |
SEGA (SONIC TEAM,
COMPILE...?) 1-4
PLAYERS
|
|
Inspired by Super Bust-A-Move, Sega took its Puyo Puyo
series in a new direction with Puyo Pop Fever, replacing
the decade old Arle and Karbunkle with a fresh cast of brightly
colored, boldly drawn characters. The difference is that,
unlike Super Bust-A-Move, Puyo Pop Fever actually benefits
from these changes... the characters are adorable and
imaginatively designed, but they're never so abstractly drawn that
it's impossible to tell what they're supposed to be. As for
the gameplay, there doesn't seem to be any major changes to it... at
first. However, you'll eventually notice that the colored
blobs you're dropping sometimes congeal into different forms even
before they've hit the ground, creating a variety of exquisite
patterns. More importantly, using chain reactions to match
colors fills a meter in the center of the screen. Once
this is full, you'll enter fever mode, a frantic bonus round which
doubles as a secret weapon against your opponent. Keep
clearing away the patterns of blobs the computer sends your way and
you'll overwhelm your opponent with a devastating rain of
screen-filling debris! Fever mode is an
exciting feature that helps make this otherwise familiar puzzle
game stand out from the crowd.
RAYMAN
ADVANCE ACTION, PLATFORM |
UBI SOFT (DIGITAL ECLIPSE) 1
PLAYER
|
|
MUST... SMASH... GAME BOY ADVANCE!!! Oh, er, sorry.
Remember how obnoxiously hard Rayman was on the Saturn and
Playstation? Well, the system may have changed, but the
frustration remains the same. Digital Eclipse may have taken
steps to make this game less blood boilingly aggravating, but they
didn't do enough... giving Rayman more hit points and lives is a
step in the right direction, but they don't help much when you've
stepped off the edge of a cliff. It's worth mentioning that
many of the game's rounds are BLANKETED with pits and spikes, and of
course, any contact with them means instant death. Don't be
seduced by Rayman's gorgeous backgrounds and smooth animation... if
you want your Game Boy Advance around to play other games, you won't
buy this one.
ROAD RASH:
JAILBREAK RACING |
DSI (ELECTRONIC
ARTS) 1-2
PLAYERS
|
|
Don't let the title scare you... this has surprisingly
little to do with the abysmal game released for the Playstation a
couple of years ago. Actually, it doesn't have much in common
with any of the other Road Rash games, playing more like the kart
racing titles that are all too common on the Game Boy Advance.
The number of racers has been pared down from sixteen to a mere
four, and it's tougher to be knocked off your bike... now,
collisions with cars and buildings merely leave you dazed for a few
seconds, rather than throwing you off your ride. Although you
can still fight with your opponents, it's much more effective to
collect items from the boxes scattered throughout each track.
These range from handy oil slicks to a devastatingly powerful
shovel... use this on a fellow rasher and you can guarantee that
he'll be left in the dust. The biggest difference of all from
the original Road Rash games is that Jailbreak has much better
graphics... the roads still twist and buckle like an angry
rattlesnake, but they scroll more smoothly and feature more detail
than they ever did on the Genesis. If you haven't already had
your fill of competitive racing games on the Game Boy Advance,
you'll want to make room on your plate for Road Rash: Jailbreak.
REVENGE OF SHINOBI SIDE-SCROLLING
PLATFORMER |
T*HQ (SEGA, 3D6
GAMES) 1
PLAYER
|
|
Now here's a strong argument for Game Boy Advance
ports if I've ever seen one. An original game might not be
such a good thing if they turn out like this. The rather
questionably named Revenge of Shinobi isn't like the Genesis game at
all, but rather a generic new adventure by a team of relatively
inexperienced American designers. I guess T*HQ thought that if
the game had ninjas in it, that was enough reason to call it
Shinobi. Sorry, guys, but that's not good enough for most fans
of the series. Hundreds, maybe even thousands, of games fit
that description, but there's only one Shinobi, and this ain't
it. This isn't even a good side-scroller in its own right...
it's just another licensed Game Boy Advance game with grainy
rendered graphics and uninspired level design. Even the
music, an admirable collection of Japanese instrumentals, is much
too generic, bearing little resemblence to the intense themes in
Sega's own Shinobi games.
RIVER CITY RANSOM
EX FIGHTING/ADVENTURE |
ATLUS
(MILLION) 1-2
PLAYERS
|
|
After fifteen years, Alex and Ryan have returned to
River City for a high school reunion. If you were a fan of
their fantastic yet sadly overlooked fighting game for the NES, I'd
suggest you attend as well. As the name suggests, River City
Ransom EX is an enhanced version of the original game, with sharper
graphics, more weapons and attacks, and bosses that are more than
just headswaps of all the other characters. On the downside,
the additional levels from the X68000 computer version were not
included, and the clanking of metal pipes and wooden sticks as they
hit the ground lack the impact they had on the NES. Also,
Atlus may have gone overboard with the new moves... some of the
martial arts skills available in the bookstores make you practically
unstoppable. Fortunately, they can be turned off in the
options screen if you find yourself abusing them too much.
Overall, River City Ransom EX is a good, solid port of the
classic NES game... but a true sequel would have been even more
satisfying.
SIGMA STAR
SAGA SHOOTER/ADVENTURE |
NAMCO
(WAYFORWARD) 1
PLAYER
|
|
First, allow me to clear up a few misconceptions about this
game. Contrary to what you've heard elsewhere, Sigma Star Saga
is not The Guardian Legend. It is not a sequel to this unsung
hero of the NES software library, nor is it a spiritual
successor. Yes, Sigma Star Saga combines the rapid-fire action
of a shooter with the slower pace and more complex gameplay of an
adventure game, but Wayforward's approach to merging these two
genres is entirely different from Compile's... and frankly, not as
effective. Sigma Star Saga plays out like your typical
role-playing game, but instead of turn-based battles, you're
frequently teleported into a ship to blast airborne creatures in a
low-rent shooter hobbled by some very poor design decisions.
The ship you're given during each battle is chosen at random,
ranging from speedy space fighters to titanic garbage scows, and the
stage design is both bland and repetitive... once you've seen one
battle, you've seen them all. However, the other half of Sigma
Star Saga redeems the package. The storyline is
excellent, full of original science-fiction concepts and snappy
dialogue, and the weapon customization system has promise... or
would, if it weren't weighed down by the mediocrity of the shooter
scenes. Fans of adventure games looking for something fresh
and new will want to take to the skies with Sigma Star Saga, but if
you're waiting for the next Guardian Legend, keep waiting.
SILENT
SCOPE LIGHT GUN SHOOTER (YEAH, REALLY!) |
KONAMI 1
PLAYER
|
|
What can I say? I'm even more impressed with
this game than I was with the Dreamcast version. They're both
great translations, but the scope mechanics people thought couldn't
be done on the Dreamcast are that much tougher to do on the less
powerful Game Boy Advance. Konami really came through,
though, making a fully functional Game Boy Advance version of
Silent Scope with tighter, more intuitive control than its sometimes
frustrating Dreamcast counterpart. Nintendo's portable
obviously comes up short in the graphics department, but
they're still quite good thanks in part to
the magnifying lens of the scope, which reveals
everything from sinister terrorists to ladies in compromising
positions (who reward you with extra health despite being both ogled
and targeted with a sniper rifle at the same time).
SNOOD PUZZLE |
DIGITAL
(REBELLION) 1-2
PLAYERS
|
|
Can I just say that I personally find this game
offensive? It geniunely bothers me that Snood is more widely
recognized by the public than Bust-A-Move, the puzzle
game that it so shamelessly rips off. The
designers of Snood may have had a lot of success stealing Taito's
ideas, but they can never make their game as fun or as charming as
Bust-A-Move. Snood will always be a cheap clone, with an
unappealing cast of characters, unprofessionally drawn graphics, and
a soundtrack that seems like it would be more at home on a Commodore
64 than a Game Boy Advance. There's nothing wrong with the
gameplay... in fact, it seems like it's easier to line up shots in
Snood than it is in Bust-A-Move. Despite this slight
advantage, I still have to wonder why anyone would settle for this
cheap clone when they could play the real thing for the same price
(or a whole lot less, if they download Russ Prince's great
Game Boy Advance port of the first Bust-A-Move).
SONIC
ADVANCE ACTION, PLATFORM |
SEGA (SONIC TEAM) 1-2
PLAYERS
|
|
Before the Game Boy Advance, Sega didn't take their handheld
versions of Sonic too seriously. If you need proof, just look
at Sonic on the game.com. However, Sega can't afford to laugh
off any game system these days, even the smaller ones. Knowing
this, the designers at Sonic Team, along with the creators of Sonic
Pocket Adventure for the Neo-Geo Pocket, handled Sonic Advance with
the utmost care. They added more playable characters, more
special effects, more detailed backgrounds, and more animation than
has ever been in a side-scrolling Sonic game, and ended up with a
contender for both the best Sonic game AND the best Game Boy Advance
title ever made. It's fun, it's inventive, it's charming, and
it's even got the virtual pet simulator from Sonic Adventure.
After playing this, you start to wonder if Sonic joined forces with
Mario just so he could humiliate the fat little plumber on his own
turf.
SONIC
ADVANCE 2 ACTION |
SEGA (SONIC
TEAM) 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
Holy smeggin' crap. As if Sonic Advance wasn't amazing enough,
Sega comes along and throws out this gem (seriously, no Chaos
Emerald joke intended). The graphics are great, with fine
detail in the running and standing animations, plus there are
awesome cutscenes, tons of stuff to unlock, and a new character...
go Cream! Also back is the tiny Chao Garden for more digital pet
caretaking. There are even more multiplayer modes, and nothing
can improve a game quite like multiplayer link support, even when it
isn't necessary. The only thing weighing this awesome package down
is insanely hard stages, some with indeterminate paths and
others that force you to collect all the SP rings (collect
all the SP Rings? You're drinking...). The action's
also a bit too fast for the Game Boy Advance, but otherwise
it's completely worth your money. You'll definitely be sitting
for hours playing it anyways, considering how hard it is. How
else will you earn Amy, dammit?
SONIC
PINBALL PARTY PINBALL |
SEGA (SONIC
TEAM) 1
PLAYER
|
|
REVIEW BY RUSS BELESKI
You'll play it. You'll say to yourself you wanna like it, but
something just isn't there. That's the feeling you're left with
after playing Sonic Pinball Party. It's got three
clever tables based on Sonic Team's most popular titles (Sonic
Adventure, NiGHTS [Damn you for the NiGHTS tease, Sega!] and Samba
De Amigo), but the control and the ball physics just aren't there.
It doesn't prevent you from having fun; it just detracts from the
package, which is unfortunate because it's typical Sega goodness.
The story mode (in a pinball game?) is lackluster, mostly due
to the fact that some of the goals (fifteen million in five
minutes?!) are ridiculous. The bells and whistles are
definitely there, however. There's music from three of
Sonic Team's games and a few others (imagine my surprise
hearing Chu-Chu Fever on the Samba table...), and all the cool
little modes in the game (there's a hidden Samba mini game, plus a
great new puzzle game in the Tiny Chao
Garden. YAY!) makes it still worth getting.
Add the fact that it's a Target store exclusive, and you
have a potential collector's item plus along with a neat time
waster.
SPONGEBOB
SQUAREPANTS ACTION, PLATFORM |
T*HQ (CLIMAX) 1
PLAYER
|
|
Wow... it's a Nicktoons game by T*HQ, and it's actually
good! Thank goodness for outside developers! As you may
know, I love the cartoon, but the first Spongebob game (on that
video game landfill commonly referred to as the Game Boy Color) was
so rotten that even I couldn't stand it. This, however, is
definitely an improvement. Sure, it's just a Mario/Sonic
clone, but it's done well, and episodes of the show aren't just
mentioned in passing... they're actually part of the gameplay.
For instance, in Sandy's air bubble, you've got to jump in pans of
water to keep Spongebob from turning into Spongedust. The only
thing that's missing is the humor... the music is still wacky, but
the dialogue is boring, and although Spongebob is well animated,
it's not the kind of over the top cartoon animation you'd expect
from Stephen Hillenburg.
SPONGEBOB SQUAREPANTS VOL.
ONE VIDEO |
MAJESCO (UNITED
PLANKTON) 1
VIEWER
|
|
Many were convinced that Majesco's series of videos
for the Game Boy Advance would instantly obsolete the VideoNow
player. After testing out a couple of these cartridges,
however, I've got to say that Hasbro shouldn't worry too much about
its future in the portable video system wars. Yes, Majesco's
cartridges are in color, and yes, they've crammed a lot of video
into each one, but the blotchy video and missing frames of animation
wring most of the fun out of shows like Spongebob Squarepants.
The interface is actually pretty keen... you can preview clips of
each episode in a tiny window before you select them, but the
designers are going to have to greatly improve the overall video
quality before these cartridges can become the VideoNow killer that
Majesco intended them to be.
SPYRO:
SEASONS OF ICE ACTION, PLATFORM |
UNIVERSAL (DIGITAL ECLIPSE) 1
PLAYER
|
|
Oh, yeah... 'tis the season to be jolly, especially if you find
this in your stocking! Spyro's latest quest on the Game Boy
Advance is extremely faithful to the excellent Playstation games,
and the isometric perspective that some Spyro fans were worried
about isn't an issue at all... it never impedes your movement or
hides items you need to finish each of the rounds. In fact,
this viewpoint offers plenty of benefits, including great graphics
and the freedom of movement that made the Playstation games so
popular. In short, Seasons of Ice looks, feels, and especially
sounds (thanks to a Stewart Copeland inspired soundtrack and
perfectly sampled effects) like a legitimate Spyro the Dragon
game. As far as I'm concerned, that's exactly what it is.
SPYRO:
ATTACK OF THE RHYNOCS ACTION/ADVENTURE |
UNIVERSAL (DIGITAL
ECLIPSE) 1-2
PLAYERS
|
|
Who wants Spyro? I do, I do! And you will
too, if you like adventure games. You'll find plenty to do in
Spyro's latest quest... after a nutty professor's mistake brings the
nasty Ripto and his goons back to Dragon Shores, you'll need to
collect a handful of hearts with the power to drive the Rhynocs
back to their own land. Of course, the owners of the
hearts won't just let you have them... you'll have to run
dozens of errands before you'll get a shot at Ripto
himself. Why don't the non-player characters in these games
ever realize the gravity of the situation and just let you have
the items that will ultimately save their lives and the
world? Who knows. Just be glad the journey for the
hearts is filled with vibrant graphics and inventive play
mechanics... for instance, to open vaults containing valuable items,
you'll have to locate and press two hidden buttons within the span
of thirty seconds. The isometric perspective can make it
difficult to judge the position of platforms, and the constant
item collecting can get tedious, but it's still worth taking flight
with this superb Spyro sequel.
STAR WARS:
JEDI POWER BATTLES ISOMETRIC PLATFORMER |
LUCASARTS (HOTGEN) 1
PLAYER
|
|
No matter what console you own, you can't escape games based on
the Star Wars films. Believe me, I've tried... when even the
3DO got one, I gave up and accepted the fact that the Force will
always be with video game fans, whether they want it or not.
Even if you don't like Star Wars, you've got to admit that Jedi
Power Battles is a great idea for a game, letting you race through
scenes pulled straight from The Phantom Menace as Obi-Wan Kenobi,
Qui Gon Jinn, or Mace Windu (Samuel L. Jackson gets a lot more
legwork here, unlike in the film where he could have used a
cardboard cutout as a stand-in). Unfortunately, just like the
film, Jedi Power Battles has a lot of irritating
problems. The Jedi Masters don't have enough attacks, and
despite the fluid animation that distinguishes their fighting
styles, they're too much alike... each character should have had his
own special abilities rather than sharing the same basic light saber
attacks and worthless laser deflect. Furthermore, the feeling
of being overwhelmed by droids that was in Phantom Menace isn't
here... the most you'll find onscreen at once is five or six, and
they're not particularly dangerous. That is, of course, until
they start shoving you into pits. That's when Jedi Power
Battles turns to the dark side... there are sections where you'll
have to leap over chasms, and even if you make it across, a punch or
laser beam from a droid might send you into the abyss anyways.
I've said it a million times, and I'm not afraid to say it again...
game designers, people don't LIKE to be thrown into pits.
That's also why they won't like Jedi Power Battles, even though it's
faithful to the Star Wars films right down to the excellent (unlike
everything else the man's written lately) John Williams
soundtrack.
STREET FIGHTER ALPHA
3 FIGHTER |
CAPCOM
(CRAWFISH) 1-2
PLAYERS
|
|
Only the most unreasonable gamer could
complain about this exceptional conversion of Street Fighter Alpha
3. The late, lamented design team Crawfish had to take out a
few features from the Dreamcast and Playstation versions, but the
game still has a great deal to offer, including an immense selection
of characters, crisp, colorful backgrounds, and superb
animation. Most importantly, the gameplay is still intact...
it's fast, smooth, and fun, just the way Capcom fans like it.
The only legitimate complaint one could weigh against the game is
that the sound doesn't have as much impact as the graphics or
gameplay. The voices are heavily recycled and the music
manages to be both hit AND miss at the same time thanks to
inconsistent instrument quality, but explosions and hit effects
still carry the same weight as they had in previous versions.
Overall, Street Fighter Alpha 3 was more than worth the long wait...
it's just a shame that its design team didn't last long enough to
outdo themselves with Game Boy Advance ports of other Capcom
fighting games.
SUPER
BUST-A-MOVE PUZZLE |
UBI SOFT (TAITO, ALTRON) 1-4
PLAYERS TO ONE CART
|
|
Oops, Altron did it again. They made another
game for Taito that was just good enough to put on shelves but not
enough to impress fans of either the Game Boy Advance or the game
they were translating to the system. Their latest half-effort
is Super Bust-A-Move, a watered down port of the Playstation 2
version of Bust-A-Move which, it's worth mentioning, isn't even the
best game in the Puzzle Bobble series. The basic gameplay is
good enough, the still pictures and backgrounds are vivid, and the
music is faithful to the Playstation 2 game... but like the
similarly disappointing Neo-Geo Pocket version of Bust-A-Move, the
bubbles and just about everything else is so damned tiny. I
suspect that a punch to the face would hurt your eyes less than
playing this on an actual Game Boy Advance.
SUPER DUPER
SUMOS ACTION |
MIDWAY 1
PLAYER
|
|
I've never had the "pleasure" of watching
the cartoon that inspired this game, but if it's even half as stupid
and insulting as this, I think it's safe to scratch it off my
viewing list. Super Duper Sumos stars a trio of sumo
wrestlers... the first is Japanese, as you can tell from his slanted
eyes and tendency to punctuate every sentence with the word
"honorable". The second is a painfully stupid white guy, and
the third is a token black dude, apparently inserted at the last
minute to ensure that every race is equally insulted. They
fight the forces of evil in the appropriately named Generic City,
using the power of "phat" and other predictable sumo
stereotypes. The game itself is just as uninspired as the
premise... it's a side-scrolling beat 'em up that's competantly
designed but unbelievably boring. You'll be hard-pressed to
find any difference between the three heroes, and it's even harder
to find a reason to keep playing after you've knocked out the
millionth big-chinned thug. With Double Dragon and River City
Ransom EX currently in development for the Game Boy Advance, why
would anyone even consider buying this dreck?
SUPER MARIO
ADVANCE ACTION, PLATFORM |
NINTENDO 1-2 PLAYERS TO ONE
CART
|
|
What's so special about a portable version of a Super Mario Bros.
game most players have already spent hours with on the NES and Super
NES? Well, not much, really. However, there's just
enough included in this remake to rekindle your interest no matter
how many times you've beaten the original. The designers added
a couple of new features that make this already tricky game even
more challenging... for instance, there are five (sadistically
placed) Yoshi Eggs that you can collect in each stage, but to keep
'em, you've got to finish the round without dying. The game
also keeps score now, giving players the incentive to knock out as
many enemies as they can with one Shyguy toss. Finally, the
graphics and sound are better they've ever been... they're similar
to the Super NES remake but with more scaling, rotation, and
voice. Not everyone appreciates the voice-overs, but I was OK
with them after finding out that Clawgrip sounds like Mr. Crabbs
from Spongebob Squarepants!
SUPER MARIO
ADVANCE 2 ACTION, PLATFORM |
NINTENDO 1-2 PLAYERS TO ONE
CART
|
|
You know it, you love it, you've beaten it at least three times
already... it's Super Mario World, with an unwelcome side order of
Classic (?!) Mario Bros. This time, Nintendo didn't add much
Game Boy Advance exclusive content to this port of the Super NES
game... about the best you're going to get is the inclusion of Luigi
rather than a second Mario in green overalls. Yes, there is a
difference. Luigi's thinner, for starters, so he stays in
mid-air a little longer than his brother. The downside is that
it takes more effort to land him safely afterwards. He's more
awkward to use than Mario, but I'm sure Luigi fans who felt he got
shafted in Mario 64 and the RPGs will be happy to get used to his
quirks. Past that, this game is a 95% accurate translation of
Super Mario World... Mario and Luigi are drawn in drab pastels and
the music hits the occasional sour note, but it's still the same
exceptional game you remember on the Super NES.
SUPER MARIO
KART SUPER CIRCUIT RACING |
NINTENDO (INTELLIGENT SYSTEMS) 1-4
PLAYERS TO ONE CART
|
|
This is the best kart racing game on... well, forget about the
Game Boy Advance for a second. This is the best kart racing
game on anything. I didn't even like the Super NES version,
but that's the beauty of this sequel... it's faster and a lot less
flat than Super Mario Kart. The courses are longer and more
complex, the computer opponents are more fun to race against, and
there are more features, including the ability to record a race and
go head to head against yourself! The control is terrific as
well... Intelligent Systems didn't cut any corners while designing
this game, just to make sure that you can. The music isn't the
least bit compromised, and even the voices are enjoyable (finally, a
Game Boy Advance game where Luigi doesn't sound like the spawn of
Satan!). Super Circuit is of such high quality that you might
think about making it your first GBA purchase, even if you weren't
really shopping for a racing game.
SUPER
MONKEY BALL PUZZLE |
SEGA (WOW
ENTERTAINMENT) 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
You have to at least give Sega and WOW Entertainment credit for
converting the GameCube game... you know it wasn't going to
be easy at all. Seeing the same textured polygonal
floors, tilting and tumbling monkeys and Dole bananas on the Game
Boy Advance is a joy, but unfortunately, wonky controls (B and A
control the rolling speed and substitute for the analog control)
overshadow the absolute insanity that this could be ported to the
GBA so accurately. Furthermore, the aggravating turning time is only
made worse by the faked analog. It's too bad, because Super Monkey
Ball on the go is a fine idea. It's just not meant to be played
without an analog control and that's final. Even still, the game is
a pretty faithful conversion of the GameCube game and there's
still mini games to unlock... those are still pretty good even
without the analog control. Maybe next time...
SUPER
PUZZLE FIGHTER 2 TURBO PUZZLE |
CAPCOM 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
One of the best puzzle games ever made has arrived
on the GBA, and... unfortunately... it's simply nothing
special. Don't get me wrong; Puzzle Fighter is a fine game,
and it's FAR better to buy it on the Game Boy Advance than shell out
eighty to a hundred dollars for the Playstation version.
Still, for a game that's been out for roughly three or four
years, you'd think Capcom could have added some sort of extra bonus
SOMETHING. Unfortunately, there aren't any bonuses here.
No additional characters have been added, no new modes were
included, there aren't any new ways to play... there aren't even new
gallery shots for Crimminy's sake (although with the bad
compression, I guess I should be glad). You just get the same
modes that were in the Playstation and Saturn versions. That's
really disappointing, but at least the game is there right? Well,
yeah, but the graphics look really washed out, like they took them
straight from the Playstation version and compressed the hell out of
them. Thankfully, the sound isn't scaled down too badly for a
handheld, still retaining some of the voices from the original. I
suppose if it ain't broke, don't fix it or bitch about wanting it
fixed. Besides, it could always be worse... it could be like
Altron's version of Super Bust a Move. Brrrr... scary.
SUPER
STREET FIGHTER II REVIVAL FIGHTING |
CAPCOM 1-2
PLAYERS
|
|
I know... you're holding out for Street Fighter Alpha 3,
right? Well, don't. I'm sure that game will be great,
but who knows when it'll be released? You might as well play
this while you're waiting for it. You'll be glad you did, too,
because Super Street Fighter II Revival features exclusive new
rounds and astounding full screen character portraits. The
gameplay hasn't changed, however... it's just as good as Capcom's
other Super Street Fighter II conversions, and the control scheme is
a big improvement over the mode switching they'd used in other
systems with a limited number of buttons. Even with Alpha 3
around, you'll kick yourself if you miss out on this outstanding
portable fighting game.
TANG
TANG ACTION, PUZZLE |
TAKE TWO STUDIOS 1
PLAYER
|
|
Hey, I'm really thirsty... I could go for some Tang Tang right
now. Oh wait, you're talking about the crappy Solomon's Key
clone on the Game Boy Advance. No, I don't have an appetite
for THAT at all. I loved the Solomon's Key games but even I
can't get excited about a contrived rip-off like this one.
Instead of an elfen dungeon explorer, Tang Tang gives you a quartet
of suspiciously familar robots. Instead of memorable medievel
enemies like spinning demon heads and hunchbacked trolls, you get
orbs, spiked orbs, and floating orbs (the variety in this game is
just overwhelming). Instead of a wide variety of helpful items
and valuable treasures, you get some spinning golden ring gem things
and the occasional bag of gold.. And finally, instead of
getting addicted to the game and playing it for hours, you'll drop
Tang Tang in your cat's litter box and hope he buries it,
recognizing it for the turd it is.
TEENAGE
MUTANT NINJA TURTLES ACTION |
KONAMI 1
PLAYER
|
|
I'll be honest with you... I would have been much
happier if Konami had released a conversion of the original
TMNT arcade game or the Super NES version of Tournament
Fighters. However, this new Teenage Mutant Ninja Turtles
release, based on the most recent animated series, is a decent game
in its own right. It's got all the bells and whistles you've
come to expect from Konami, including a catchy soundtrack inspired
by the tunes in the television show and dynamic animation that helps
make the somewhat repetitive gameplay more exciting. That
gameplay is what keeps TMNT from being as memorable as Konami's
previous Turtles releases... you're not given the free range of
movement that you had in the classic arcade game, and the fighting
is never as deep or strategic as it was in Tournament Fighters.
TEKKEN
ADVANCE FIGHTING |
NAMCO 1-2
PLAYERS
|
|
From now on, if anyone asks me what I hate about Tekken, I'll
just point to this cartridge and leave it at that. I guess I
should be impressed that Namco tried to port this game to the Game
Boy Advance, but all they've done is make the series' flaws that
much more obvious. Fans of Tekken would call the games raw and
intense. Personally, I'd use the term "ugly", and Tekken has
never been uglier than it is on the Game Boy Advance. The
playfields are overflowing with dull browns and greys, and the
characters move even more stiffly and awkwardly than they did on the
Playstation. The constant scaling just adds a whole new
dimension of ugly to the game... after a few rounds you'll be
begging for the N64's blurry anti-aliasing, or at least a belt
sander to take the edges off the blocky fighters. Tekken
Advance even PLAYS ugly thanks to the single punch and kick which
further encourages players to mash buttons for combos. The
music seems to be the only thing that benefits from the Tekken
treatment (punk is junk, heavy metal rules!). Even with its
high-impact tunes, I'm not complimenting Tekken Advance when I say
that it's a faithful adaptation of the arcade and Playstation
games.
THE
INCREDIBLE HULK ACTION |
UNIVERSAL
VIVENDI 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
Is it written in stone on some hillside somewhere that most movie
licensed games (and comic games for that matter) must be sub-par?
That seems to be the case here... unfortunately, while the home
versions of The Incredible Hulk are great, the GBA version is blah.
Middle of the road graphics and repetitive gameplay have done this
one in. See Hulk Punch! See Hulk Bash Open Door! See Hulk Throw a
Barrel! See Hulk....sit on my dresser because I'm not
playing him. There IS a multiplayer game, but it doesn't look
all that great to me. On the whole, the game is not that
terrible as some of the animations are pretty fun to watch (like
soliders flailing as you beat on them), and so is seeing "SUPER
SMASH!" float across the screen as you thunderously clap and lay
waste to the army. Come on, though, there's way better
platformers out there and the Game Boy Advance version
of Spiderman clearly shows that a superhero game CAN be really
good. It's not hard to see that they tried a little (Multiplayer
Hulk....oooooooookay), but for today's discriminate GBA shopper,
they didn't try hard enough.
TINY TOONS:
BUSTER'S BAD DREAM ACTION, FIGHTING |
CONSPIRACY
(TREASURE?!) 1
PLAYER
|
|
When a company with a strong reputation releases a dud like,
say, Buster's Bad Dream, some reviewers feel obliged to cut them
some slack, since they've made so many great games in the
past. Not this reviewer, though. In fact, the quality of
their previous games is exactly the reason I won't let them
get away with releasing something that doesn't measure up to their
normally high standards. In this case, it doesn't matter that
this is Treasure's first Game Boy Advance game, or that it's chained
to an old, withered license like the Tiny Toons. Buster's Bad
Dream is not what I would have expected from this company... it's
repetitive, simplistic, and frustratingly linear. The straight
side view offers little freedom of movement, and the short, blandly
designed rounds offer little else but the same three
enemies for Buster and his friends (called out for brief
attacks a'la Marvel vs. Capcom) to fight. The only compliment
I can give this game is that it's true to the show and cartoons in
general, with well drawn and animated characters set against
brightly colored backgrounds. Past that, Buster's Bad Dream is
just a bad clone of Guardian Heroes. C'mon, Treasure, you can
do better than this. You CAN still do better than this,
right?
TONY HAWK'S
PRO SKATER 2 ACTION, SPORTS |
ACTIVISION (VICARIOUS VISIONS) 1
PLAYER
|
|
Well, Mr. Hawk, I don't get too excited about skateboarding, but
if you're good enough at the sport to get your own game series, and
responsible enough to make sure every game in the series turns out
great, you can count me as a fan. Handheld ports of popular
Playstation games aren't usually a good idea, but the Game Boy
Advance's limitations actually make this better than the
original. The playfields are much easier to navigate now that
they're in 2D, and the instrumentals are a lot more imaginative than
the generic heavy metal and rap tunes in the game's Playstation
counterpart. Finally, since you've got fewer buttons to deal
with, the control isn't as intimidating to Tony Hawk newbies.
Instead of just watching slackjawed while my friends pull off dozens
of great tricks, I actually have a shot at performing a few of them
myself.
TONY HAWK'S PRO SKATER
3 SKATEBOARDING |
ACTIVISION (VICARIOUS
VISIONS) 1
PLAYER
|
|
This is the last of the old-school Tony Hawk games,
back when the game was all about skateboarding, rather than
satisfying the demands of obnoxious non-player characters.
It's also my opinion that this is the last Tony Hawk title that
really works on the Game Boy Advance... the levels translate well to
an isometric perspective, unlike the next two games which went
overboard with the rooftops and wires. On top of that,
the control isn't as complex in Tony Hawk 3 as it is in the two
sequels, so it plays more intuitively on a system with only four
action buttons. So, how does the game compare to Tony
Hawk's Pro Skater 2? Well, the levels are longer and the
character models are more detailed, but at the same time the music
lacks variety... it's all heavy metal, rather than the even blend of
hip-hop and head banging rock that was in the previous game.
In the end, Tony Hawk 3 comes out on top thanks to its introduction
of Bam Margera to the cast. He's almost as hilarious in
the game as he was on the television show Jackass!
TY THE TASMANIAN TIGER 2: BUSH
RESCUE ACTION / PLATFORM |
ELECTRONIC ARTS
(KROME) 1
PLAYER
|
|
All right, I admit it. I don't like Electronic Arts. No, scratch
that... I didn't have a problem with the Electronic Arts from the
80's and early 90's... that was the company that gave designers the
credit they deserved for creating fun and innovative games like
Seven Cities of Gold and Archon. However, sometime after the release
of the Playstation, Electronic Arts got lazy and arrogant. They
started calling themselves EA, because it sounded cooler, and they
stopped making original games because the ones based on hit movies
and professional golfers and plus-sized sports commentators made
them a lot more money. The new EA even turned their backs on Sega,
the company that helped establish them in the video game industry,
after they refused to build the Dreamcast with Electronic Arts'
crappy 3Dfx technology. You'd think that because of all this, Ty the
Tasmanian Tiger 2 wouldn't have a chance of getting a good rating on
this web site. You'd be wrong, though... Ty the Tasmanian Tiger 2
doesn't have a chance of getting a good rating because it's not
a particularly good game. It's an average side-scroller with ugly
rendered graphics, an unappealing title character, and dull racing
scenes wedged between the already boring platforming stages. Good
luck trying to tell the difference between Ty 2 and all those other
titles on the Game Boy Advance that fit that description.
ULTIMATE
MUSCLE: PATH OF THE SUPERHERO WRASSLIN' |
GODDAMN PIECE OF SHIT
BANDAI 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
Why? Why does everything Bandai touches have to be utter crap? I
swear they are the Japanese 3DO. How they survived for as long
as they have is beyond me. But enough about that, this game
sucks. That's terrible, because the game stood a chance
with neat characters (wrestling superheroes! Tell me where that
could go wrong and nobody mention Los Luchadores), decent color
commentary from the announcers at the bottom of the screen, pretty
innovative moves from the villains (like the sign guy's detour
attack... it makes you crash into the ringpost) and almost passible
graphics. It even has a pretty good training mode, so you can
practice not playing this game. Unfortunately, the goddamn controls
and filthy, rotten ultra cheating computer bodyslam this thing
before it even gets going. Ugh, the damn computer. A good example of
this is when you perform a grab in the game. A meter shows up on the
side indicating when you can perform a grab. Well, the computer will
perfectly execute throws within a split second of the grab at
times. Also they use super moves WAY too quickly, sometimes at the
start of the match. It's a damn shame really, because like I said,
this had potential to be really fun. The multiplayer no doubt is a
little better, but the controls rough it up a bit. Pass this jobber
by and head straight for Fire Pro Wrestling 2.
URBAN
YETI ACTION |
TELEGAMES/CAVEBARN 1 PLAYER
|
|
REVIEW BY RUSS BELESKI
Even stranger than Wario Ware, this has to be the one game on the
system most likely to make you shout, "What in the name of all
that is righteous and holy IS that supposed to be?" You
play...as a yeti, looking for a mate in the city. Let me repeat that
for those of you in the back who didn't hear that. You play a
YETI. Who's looking for YETI BOOTY. Riiiiiiiiiiight. So anyways, you
run around the city, dodging the police and riff-raff, rummaging
through dumpsters for half eaten hotdogs, and trying to find your
mate. The events leading up to this meeting are hilarious, and even
though the game's standard perspective (similar to the first
two Grand Theft Auto games) isn't too hot, the mini games that
you play when not prowling around the city are pretty fun,
especially since they're based on old arcade games such as Toobin',
Tapper, and Tron Deadly Discs. The graphics are pretty pixelated,
but the sound is crazy with burps and digitized voice all over
the place. If you can't think of any other reason, you could
always get this game just to say to your friends, "Yeah, I went out
and bought....URBAN YETI."
V.I.P. PLATFORMER/SHOOTER |
UBI
SOFT 1
PLAYER
|
|
Attention, Rolling Thunder fans... until Namco
releases the long overdue sequel to their excellent Namco
Museum, this is as close as you're going to get to a Game Boy
Advance version of your favorite side-scrolling shooter. Yes,
it's an embarassing license. Yes, Pamela Anderson looks even
more ridiculous in this game than she does in the show.
You're just going to have to suck it up and take it, because no
other game on the system reproduces the feel of Rolling Thunder as
well as V.I.P. It even improves upon Namco's game by offering
you a larger selection of playable characters, each with their
favorite weapon and close range attacks. The graphics are
only slightly more detailed than the plain artwork in the
Rolling Thunder games, and the boss fights are pretty crummy
(usually, you've got to gun down a thug who mindlessly tosses
grenades from behind a crate), but you'll still be surprised that
the programmers put as much effort as they did in V.I.P. After
all, the only thing more embarassing than admitting that you own a
copy of a game based on a silly television series is acknowledging
that you helped design it.
VIRTUA
TENNIS SPORTS/TENNIS |
SEGA/THQ 1-2
PLAYERS
|
|
REVIEW BY RUSS BELESKI
Those who played this on the Dreamcast will be on familiar ground
because this version is extremely similar to the much beloved title
(actually it's more like the 2002 edition, not the first one). The
World Tour mode is where it's at, with all the training mini games
and RPG-like aspects of powering up your player for tournaments to
win prize money for better gear. It's extremely involving watching
your players slowly get better as their individual stats go up.
But don't get me wrong, the tennis is here. Virtua Tennis plays a
solid game of tennis on the Game Boy Advancee, although the early
matches are painfully easy. The computer simply doesn't try hard
enough until you've beaten it a few times, then it says "Okay, I've
been nice to you long enough. Let's play." Graphically, there's no
detail on the players, but high detail shouldn't really be expected
on this system. The animation is smooth enough, but the sound is
definitely nothing to write home about. Fortunately,
it's still really, really fun. You'd be amazed how you'll blow
an hour just powering up your player. Seeing as you can find
this game on clearance, I highly recommend getting a copy.
V-RALLY
III RACING |
INFOGRAMES/ATARI 1
PLAYER
|
|
Holy crap, who put this Playstation game in my Game Boy
Advance? I didn't even know it had a CD drive.
Huh? You're saying that this beautiful rally game with
incredible texture mapped polygons was designed specifically for the
Game Boy Advance? No way. I mean, look at it! I
can't believe the system can actually do this... the option screens
alone are just astonishing. Well, you do make a point... the
game IS a little more sluggish than Super Mario Kart, and there's
never more than one car onscreen at a time. And yeah, I did
notice there's no music while I'm driving, even though the techno
tracks in the options screens are almost as amazing as the
graphics. But still, I never thought the Game Boy Advance
could be pushed this hard... the game looks even better than
Iridion 3D! Heh, yeah, you're right... it IS a lot more fun to
play, too.
WADE HIXTON'S COUNTER
PUNCH BOXING |
DSI GAMES
(INFERNO) 1-2
PLAYERS
|
|
If you thought Little Joe had it rough
when he had to fight Mike Tyson in his prime,
consider the plight of one Wade Hixton. This scrawny
redneck has to battle everything from seven foot tall gorillas
to the minions of Satan himself before he can stand victorious
in Counter Punch, the latest Punch Out!! clone for the Game Boy
Advance. This game was in development for a long,
long time, but when you play it, you'll quickly realize it
was worth the wait. When it comes to boxing titles on the
Game Boy Advance, Counter Punch is in a weight class all its
own... competitors like Punch King and Ready 2 Rumble don't
even come close. The characters are absolutely massive,
filling over half the screen, and the graphics are a happy
marriage of Don Bluth's exaggerated animation and the loud,
sharp-edged artwork made popular by the web comic Penny
Arcade. The gameplay is pretty good, too, although it doesn't
quite measure up to the standards set by Punch Out!!... all the
characters seem to have the same fighting style, and it takes exact
precision to avoid their most damaging body blows and right
hooks. Nevertheless, even Punch Out!!'s biggest fans will have
to admit that Wade Hixton's Counter Punch puts up one hell of a
fight.
WARIO LAND
4 ACTION, PLATFORM |
NINTENDO 1
PLAYER
|
|
Let's face it, folks... Mario's a great character, but he's not a
very realistic plumber. Instead of a polite little Italian
with an innocent crush on the princess he's always saving, wouldn't
you expect someone fatter, greedier, and more surly? Well,
Wario's that guy. And instead of living in a shiny happy place
where even the bad guys are two steps away from starring in a Care
Bears episode, Wario's land is filled with weird characters like a
bald archeologist that doubles as a projectile and a huge,
incredibly angry baby eggplant that'll make you think twice about
digging into last night's lasagna. If that's not enough to
differentiate Wario Land 4 from the Super Mario Bros. games, try
this on for size... sometimes, you'll HAVE to be hit by enemies to
finish rounds, because the cartoony side effects will let you reach
items you couldn't get otherwise. Because of this, you'll need
to think outside the box and inside the looney bin to finish Wario
Land IV's long, convoluted rounds.
WARIO
WARE ACTION |
NINTENDO 1-2
PLAYERS
|
|
Wario's been around for a while, starring in great
games for over a decade, but this is his fastest, most exciting,
and, um... weirdest one yet. It's designed for the
world's shortest attention spans, with dozens of very short
mini-games that play in rapid succession. If you're looking
for depth, you won't find it here... many of these games end with a
single button press. You won't find a Game Boy Advance
title more diverse (or more intense!) than this one,
though. You'll blast spaceships, devour an apple, play ancient
Nintendo games, and shake hands with a collie, all in the span of
thirty seconds. The best part about Wario Ware is the metric
ton of hilarious jokes and in-jokes packed into the game.
Nearly every chapter of Nintendo's history is covered
here... you'll even find references to the toy guns they made
in the 70's, before their introduction to the video game
industry. The worst part of Wario Ware is that no matter
how complete the games look, you won't be able to play them for more
than a few seconds. That's a shame, because a few of them look
and feel very authentic.
AND WHAT HAVE WE LEARNED
TODAY?
- Japanese RPGs have way, way, way, way, way too much plot
outlining. Yes, it's even more annoying than that last sentence.
- If we judged them from their voices, Luigi would be ten times
more evil than Wario, at least.
- Even the nerdiest fanboy couldn't keep up with all the
cartoons that are currently popular in Japan.
- Maybe using computer rendered graphics instead of traditional
hand drawn art isn't such a great idea after all (want proof? Look
at Altered Beast).
- Game Boy Advance ports of great Playstation games don't have
to suck, nor should they.
- Neither do games based on Nicktoons, although they usually
will anyway.
- Filemirrors is a darned good place to download Game Boy
Advance software (perfect for really cheap web site editors!).
- The above link is subject to change at any given moment.
- Every Super Mario Advance game ever made will have that
embarrassing "translation" of the first Mario Bros. built into
them.
- Great graphics do not a great game make... but they sure don't
hurt!
- The Game Boy Advance is a great place for crusty old video
game stars to make a comeback.
- A little scaling and rotation goes a long way... with this in
mind, most Game Boy Advance games could stretch around the planet
fifteen times. F-Zero could make it twenty seven times.
- Japanese RPGs have way, way, way, way, way too much plot
outlining. Yes, it's even more annoying than that last
sentence.
- If we judged them from their voices, Luigi would be ten times
more evil than Wario, at least.
- Even the nerdiest fanboy couldn't keep up with all the
cartoons that are currently popular in Japan.
- Maybe using computer rendered graphics instead of traditional
hand drawn art isn't such a great idea after all (want
proof? Look at Altered Beast).
- Game Boy Advance ports of great Playstation games don't have
to suck, nor should they.
- Neither do games based on Nicktoons, although they usually
will anyway.
- Filemirrors is a darned good
place to download Game Boy Advance software (perfect for really
cheap web site editors!).
- The above link is subject to change at any given moment.
- Every Super Mario Advance game ever made will have that
embarrassing "translation" of the first Mario Bros. built into
them.
- Great graphics do not a great game make... but they sure don't
hurt!
- The Game Boy Advance is a great place for crusty old video
game stars to make a comeback.
- A little scaling and rotation goes a long way... with this in
mind, most Game Boy Advance games could stretch around the planet
fifteen times. F-Zero could make it twenty seven
times.
WISHFUL THINKING...
ADVANCED
TMNT:
Tournament Fighters |
It's a shame Konami lost the rights to the
Teenage Mutant Ninja Turtles license, because I'd love to play
this on the Game Boy Advance. |
Black
Tiger |
There's no better time or place to resurrect
this fun, fast-paced arcade game than right now, on the Game
Boy Advance. |
Donkey
Kong |
I won't hold my breath for this one, but it'd
be nice to have a real conversion of the coin-op rather than
yet another Donkey Kong Country. |
Rockman &
Forte |
I think the Game Boy Advance could really do
this Japanese Super NES game justice. It'd have to be
better than the Wonderswan version! |
Shaolin's
Gate |
Konami's already working on a classic
collection for the Game Boy Advance, but unfortunately, this
game won't be included on it. |
Metal Gear
2 |
This was created by Juan Soler, who tells us
that the original game on the MSX computer was very similar to
Metal Gear Solid. |
Wizard of
Wor |
I imagine this to be part of a Midway
collection (hopefully not by Pocket Studios) including Gorf,
Omega Race, and Satan's Hollow. |
Bosconian |
The enhanced X68000 version of this fun
omnidirectional shooter would be a great addition to a Namco
Museum Advance sequel. |
SD
Snatcher |
Reader Mark Nicholson sent this one in...
he felt that Snatcher, the digital comic by Metal
Gear creator Hideo Kojima, deserved a special Game Boy Advance
edition. |
NightWarriors |
I threw this mock screen shot together
pretty quickly, but I hope the folks responsible for this port
would take their time. Hey, Crawfish... you think you
guys could make this? Please? |
Omega
Race |
Maybe this shooter's too simplistic to
justify releasing it on a cartridge, but it would
fit perfectly onto a handful of Nintendo's
e-cards. |
Snow Bros. |
Toaplan's Bubble Bobble clone is great,
and that's snow lie! Snow lie, get it? Hey, how
come you're not laughing...? |
TMNT: The Arcade
Game |
Now that Konami once again has control of the
Turtles license, they should give some thought to porting
their superb coin-op to the Game Boy Advance. |
Garou: Mark of the
Wolves |
Luke O'Sullivan brings us this concept art of
Garou: Mark of the Wolves, the best Fatal Fury game since...
well, the best Fatal Fury game SNK's ever
released! |
Terra
Cresta |
Phil Estes thought a Nichibutsu game
collection would be a lot of fun on the Game Boy Advance, and
I'd tend to agree... so long as this fantastic shooter was
included. |
Crazy Climber
2 |
Here's another candidate for inclusion on a
Nichibutsu classic collection. Hey, anything's
better than another strip mahjong game. |
The
Legend of Zelda 2: Adventures of Link |
Chris Kohler created this concept
artwork, which illustrates what The Adventures of
Link might look like on the Game Boy Advance. Note the
reflective stair
steps. | |
|
GAMEBOY ADVANCE
CPU |
ARM7TDMI
32-bit |
MHz |
16.8 MHz |
RAM |
288K |
Media |
carts, max
32MB |
Sound |
4 channel + 2
DMA |
Gfx |
integrated |
Res |
240 x 160 |
Color |
32,768 |
Sprite |
128 @ 64x64 |
Polys |
unknown |
Castlevania: Aria of
Sorrow Chu Chu Rocket Fire Pro Wrestling A Guri Logic
Champ Konami Arcade Advance Mario Kart Super
Circuit Old and New Bubble
Bobble Pac-Man Collection Sonic Advance Street
Fighter Alpha 3
Crazy Frog
Racing Defender Earthworm Jim 2 The Flintstones: Big
Trouble Hot Potato Jimmy
Neutron: Boy Genius Midway Arcade's Greatest Hits Mortal
Kombat Advance Shrek Swamp Kart Speedway Tang
Tang
| |